I'm thinking of use case examples like if you were to make a movie with the game. You could program some other ships to fly their own certain pattern and make an airshow sandbox, launch in harmony (5 rockets each with a different piece of a station launch and go up together then assemble transformer style in orbit, not practical but would be awesome) , or operate another Craft many km away to do something to bring it to the other one or something like that ( like a predetermined launch time to meet another Craft in orbit, but doing something else too). Not really like ansible, where one tells all what to do, just let them run their own fight script. Could think of probably 100 more ways to use something like this, including the obvious, reusable boosters would be a little easier, let em go and forget til you pick them up....

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    @plane918273645 thinking about how I managed to get JavaScript and PHP to talk to each other (so simple I'm shocked nobody else has figured it out, that I'm aware of. I used it to preserve settings in the JavaScript without cookies or refreshing the page) gives me another idea. I think I know what my first mod will be....

    2.5 years ago
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    @plane918273645 🤷🏼‍♂️ push limits, make it better. It is a sim after all so it's already fairly complex. It's rocket science.

    2.5 years ago
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    That… is so complex I would say it would be fit for a different game, it doesn’t work in the way sr2 was designed from the ground up @AverageJoe

    2.5 years ago
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    @plane918273645 or even another thought, when you exit a craft with a live script, convert the remaining script into an NPC sprite, like the heros that follow you in Skyrim. The Vizzy converts into a sprite routine with your Vizzy 🧐 ok I think I may know how make it... I can mod this in

    2.5 years ago
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    @plane918273645 kind of an afterthought and meant to add something about distance for that reason. I've been fighting floating point precision for about 3 days so I know the pain 🙈. Although, we have so many processor threads these days, why not be able to say run it as if the player were there but minus the graphics. Return a single vector and render the still, if it's out of visible range and not in an atmosphere maybe, just update the map vector. Next delta frame, repeat, and run the second, third, and so on scripts the same way up to a point, each second is so long, and each run needs more than .001 seconds to run of course, so like 3 or 4 max maybe, kind of how vsync would run, but like an email chess game and each second is a whole game, so it would be like 20 turns total between 4 scripts, so it smooths things out. Ran from each point, not in relation to player craft (physics passed around, camera stays). 🤷🏼‍♂️ Maybe not even to the extent of craft in flight, like even a ground type use where a few vehicles or machines not connected can operate and do small whatever's, like trigger a fireworks show with a bunch explode after so long scripts in them lol. Simple stuff

    2.5 years ago
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    cant be done, the physics distance is a thing because of floating point precision. if the crafts are far away their position would not be that accurate

    2.5 years ago

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