We need a separate gyroscope part for our crafts.I know we have them inbuilt in command module, but we need a separate module for making crafts with command chips much controllable without rcs or other rocket motors.

Suggestion Planned

7 Comments

  • Log in to leave a comment
  • Profile image

    just read my motto on simple planes!

    8 days ago
  • Profile image

    So long as it's not so powerful as to completely replace RCS. Things like slow, but precise adjustment for large craft seem fine, but additional reaction wheels or control-moment gyroscopes making the reaction-control system useless for actually controlling anything seems a bit counterproductive.
    Mostly for the sake of realism, but also because personally I like the design challenge of building RCS-friendly craft - even though in its current stage the game isn't exactly RCS-friendly itself, but that's for another suggestion.

    17 days ago
  • Profile image
    106 LiamW

    I think it’s best use would be for full-electric control of a small satellite. At the moment, we need RCS to control tiny satellites so it would be handy to have reaction wheels/gyroscope that act the same as the command module. @AndrewGarrison

    25 days ago
  • Profile image

    I will go out on a limb and say torque wheels. I think torque wheels are more realistic depiction as they can greatly affect the orientation of a craft. From what I know, gyroscopes are those spinning bois that we topple just for it to not fall.
    .
    But yes that should be implemented nonetheless

    25 days ago
  • Profile image

    @AndrewGarrison yes

    one month ago
  • Profile image

    @AndrewGarrison I think he means like ksp so you Can put another sas module on a craft maybe because it to big maybe.

    one month ago
  • Profile image

    Do you mean an additional gyroscope part that you can attach anywhere on your craft to help improve its attitude control?

    +4 one month ago

24 Upvotes

Log in in to upvote this post.