Is there any way to export the surface pngs without opening the sandbox to update them in order to check with a 3rd party program the % of water in the surface?

I would like to generate a realistic Earth for RSS and manually trying seeds is making me go mad

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    Dev Pedro

    @NathanMikeska wow, it makes the workflow much faster, now I can tinker with the values to see what each atribute does :D

    I can't get the space bar to work (can't lock to the surface) and the axis of rotation appears to be in a weird orientation. The rest is legit

    5.3 years ago
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    Dev Pedro

    @NathanMikeska thanks a lot!

    5.3 years ago
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    Planet Studio is the scene we've been using to make planets in the Unity editor. In the 6.7.2.0 update, I set it up so it would at least load in the release version of the game. You can't really use it to edit planets outside of Unity (yet), but for people that are interested in hand-editing planet XML, hopefully Planet Studio makes it somewhat less painful until we can release a proper planet builder. Here is my little blurb about it from the 6.7.2.0 release notes:

    * Added a couple dev console commands to help with XML modding planets and solar systems. Use 'CloneSolarSystem id' to make a copy of the current solar system and update your game state to reference it. Use 'PlanetStudio planetName' or 'PlanetStudio planetName quality' to open a scene with the specified planet. WASD & IJKLUO move the camera (shift/control for fast/slow). Keypad +/- to adjust speed. Space to lock to the surface. SolarSystem.xml changes should automatically be recognized and cause the planet to regenerate itself. Alt-F4 to exit.

    +1 5.3 years ago
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    Dev Pedro

    @NathanMikeska I was trying by hand editing the xml values. F5, edit the xml and F9 to see what changes
    I tried random seeds (btw, 1969 looks cool). I have to check Planet Studio, I've never heard of it before

    +1 5.3 years ago
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    Are you working in 'Planet Studio'? If you got a mod running, you could try running this to generate the cubemaps... Haven't tried it in that scenario before, not certain it will work...

    ModApi.Planet.PlanetCubemaps.CreateCubemaps(IPlanetNode planetNode, string rootFilePath)

    +1 5.3 years ago

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