Now the orbit line doesn't take into account atmospheric effects. It would be very helpful to have that information, as well as an aproximated landing zone (like in KSP Trajectories mod).

If we have a flight planner in the future the aproximated landing zone taking into account drag effects will be needed for recovering rockets in droneships or with precision in a launchpad.
This feature can also be helpful for novice players that don't know how to expect the reentry to work and (idea suggested by @swope and further detailed in the comments->) improve the career mode progression by making that part of high tech chips

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14 Comments

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    Dev Pedro

    This post has been merged with this post.

    2.4 years ago
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    Dev Pedro

    This post has been merged with this post.

    2.4 years ago
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    Dev Pedro

    This post has been merged with this post.

    2.4 years ago
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    Dev Pedro

    This post has been merged with this post.

    2.4 years ago
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    8 yopo

    Yes, good suggestion!

    4.4 years ago
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    Dev Pedro

    @swope and also for landing automation it would be nice those predictions could be used in the code in any way

    +2 5.1 years ago
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    507 swope

    @AnotherFireFox - right, I'm still thinking ahead to campaign mode.
    I think there should be an alternative to have a really skilled astronaut. Just pick the landing spot, or orbit parameters, and he/she will set up the maneuvers.
    Chips will be nice because they are low mass and don't need life support, but they come later in the campaign only when you develop the team technology.

    +2 5.1 years ago
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    @swope It can be done with fairly cheap chip (pun intended) if you don't wanna do really advanced calculations. As he mentioned, there's a mod called "Trajectories" in KSP and it works just fine to predict landing site.

    • Edit
      Oops sorry you meant the ingame logic
    +1 5.1 years ago
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    507 swope

    Here's a more complex thought:
    Atmospheric landing trajectory prediction requires an advanced chip.
    However, you must also buy the aeromodel for each new craft design. So if you can re-use the same aeroshell to land on Cylero, you effectively get a discount on the 2nd, 3rd, etc. flights. But if you change the shape of the aeroshell, the trajectory prediction is no longer valid.

    +1 5.1 years ago
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    507 swope

    Advanced trajectory prediction should also help with aerobraking maneuvers.

    5.1 years ago
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    Dev Pedro

    @swope nah, I love being corrected, it's the best way I have to improve my english (and my knowledge in general). So no more nobel heisers hahahaha

    +1 5.1 years ago
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    507 swope

    Novice players? Sorry to be having fun at your expense. I like your suggestions and I hope I don't dissuade you from making more.

    I think atmospheric trajectory prediction should be a function of a high technology, expensive flight computer. So in campaign-mode you have to earn your way up to that kind of feature.

    +2 5.1 years ago
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    Dev Pedro

    @swope I may be screwing my english again hahaha. Doesn't that mean new players in english?

    5.1 years ago
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    507 swope
    5.1 years ago

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