This has already been suggested many times, i'm just adding my ideas onto the pile. Feel free to merge this.

Using different materials with different stats could diversify gameplay and craft physics, so i've listed a few statistics and materials using them.

Statistics:
Price: How much the material costs.
Weight (technically Density but yes): Describes how heavy or light a material is.
Collision Resistance: Describes how much collision damage the material can take before breaking.
Heat Resistance: Describes how much heat (or up to how hot) the material can take before being damaged and breaking.

Materials (also accompanied by some basic descriptions):
- Metal/Default: The default material used for all sorts of things. Everything is average, this is used as the normal material and allows for backwards compatibility should this hypothetical update be added.
- Steel: Quite heavy, but more robust. Above average collision resistance, heavier than average, slightly above average price, everything else is average
- Aluminium: Lightweight metal for constructing aircraft... or anything you want, really. Quite a bit lighter than average, more expensive than average, below average collision and heat resistance.
- Osmium: Extremely dense and heavy metal for weighing things down. Extremely heavy, everything else is average (idk the real properties of osmium). Useful for buildings and stuff.
- Armor: Protects your craft from collisions at the cost of higher weight. High collision resistance, quite a bit heavier than steel, everything else is average.
- Ceramic: Good for heat shields, but breaks easily. Somewhat cheap, slightly above average weight, extremely high heat resistance but low collision resistance.
- Carbon Fiber: Lightweight and strong, but costs a fortune. Extremely expensive, but is extremely light and has the highest (2nd highest in sandbox mode, you'll see why) heat and collision resistance.
- Titanium: Relatively lightweight metal with good resistance. Essentially carbon fiber but more balanced. Price and weight would be between that of CF and steel, collision resistance would be slightly lower than CF, and heat resistance would be almost equal to, but slightly lower than CF.
- Wood: Dirt cheap but won't get you too far. Cheapest material, very lightweight but has the lowest heat resistance and well below average collision resistance.
- SciFi Indestructible: An indestructible material for making crafts that don't necessarily follow the physics of our world. (Sandbox Mode Exclusive) This has, as you guessed by the name, the BEST heat and collision resistance (better than CF), with everything else being average. It's locked to sandbox mode to prevent cheesing career mode should it be hypothetically added.

That's all i can think of for now, might add more if i get some ideas.

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