https://youtu.be/0QCTCgDsoBY
The above video implements the multi-play of Juno: New Origins by creating a structure between users, sharing a save file, creating a new structure in a shared save file, and sharing and updating the save file with the latest version by using Spreadsheet.

But what if in-game automates the hassle of updating save files every time? When a user participating in multi-play creates his or her structure and presses the Save button, the system automatically updates the newly updated version of the save to other users participating in multi-play. If real-time multi-play is difficult due to conditions, it would be good to implement multi-play by automatically updating multi-play save files.

Suggestion Rejected

2 Comments

  • Log in to leave a comment
  • Profile image
    Dev Pedro

    This isn't feasible as explained and would cause many problems.

    +2 1.2 years ago
  • Profile image
    15 Maru

    Imagine building a space station in low orbit on Droo with your friends, and building a base on Cylero. Aren't you excited just imagining it?

    1.2 years ago

4 Upvotes

Log in in to upvote this post.