Okay, so here me out here; Currently for Terrain Textures you can only have None, Normal or High. And as someone with a Low Spec Laptop, I usually have to turn the Terrain Textures off to get better performance. However, this makes landing on an object much more difficult because you can't really make out any hills or relative height or anything, and the Altitude Gauge isn't reliable, which is why a Low setting would be helpful.

Thoughts? This is mainly for people like me who don't have very good computers. @AndrewGarrison

Suggestion Rejected

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    @NathanMikeska Ah, that's fine. This was 10 months ago and the terrain textures don't seem to have as much of an impact on my performance now as they used to, probably because of the additional settings you've implemented as well as the extra optimization to make the game work on Mobile devices.

    4.6 years ago
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    Things have changed a bit since this was originally logged. There are a couple new options available for improving the rendering performance of the terrain and related stuff. You can now disable structure normal maps (can improve FPS on launchpad). You can also now adjust the lighting quality. Low lighting quality can relieve some stress on the GPU for low end systems. As for a 'low' setting for textures, that isn't likely to happen at this point in time. The medium/high setting actually represents two different approaches in the texturing implementation. We could have also called them 'Low' and 'Default' or whatever. It doesn't really represent some number that we can lower to create another setting. Sorry.

    I'm going to go ahead and close this item. Let me know if you have any questions/concerns.

    4.6 years ago

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