I think it's the way the thing is implemented...

When using labels (for exemple here to add details to wings) i noticed that there is a very poor/unexisting antialiasing even if i use msaa x8 ...

comparing the edge of the wing to the white line you can see that the 3D shapes are way much smoother than the label...
this is unfortunate because labels are super usefull to add details while keeping the cpu load and the part count pretty low

Bug Rejected Found in 1.3.0.7
Sandbox View

6 Comments

  • Log in to leave a comment
  • Profile image
    Dev Pedro

    @Fime indeed, they are not vectorial, they use texture atlases

    +1 27 days ago
  • Profile image
    6,017 Fime

    @Pedro i mean, text fonts are vectorial so i think there could be a fxaa implementation, am i wrong ?

    27 days ago
  • Profile image
    Dev Pedro

    @Fime it is not its "implementation in the game" but how textures work in most if not all games. Sadly it is a necessary evil, we wouldn't use it if it wasn't, we also hate how it looks.

    27 days ago
  • Profile image
    6,017 Fime

    @Pedro this bad looking text is still an issue, even if it's due to its implementation in the game

    28 days ago
  • Profile image
    6,017 Fime

    @Pedro could you implement a setting to disable mipmapping ? it would really look nicer for the photo mode

    one month ago
  • Profile image
    Dev Pedro

    That is called mipmapping, it doesn't look amazing but it makes things like those labels perform a lot better

    one month ago

No Upvotes

Log in in to upvote this post.