Try to load anything on the runway without everything on the launchpad blowing up.
Also, check out the "Continue Flight" section and notice how weird each component looks. (Mainly the HAB).
Try to load anything on the runway without everything on the launchpad blowing up.
Also, check out the "Continue Flight" section and notice how weird each component looks. (Mainly the HAB).
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Hi @AndrewGarrison . So the game had been pretty buggy. I’ve spent the last 50 hrs or so of my game time on making various components for a Cylero “manned” visit video. But out of the habitat, the lander, the transfer vehicle, the rovers, and the launcher, only the launch vehicle kinda worked. The rest had issues exploding on reload, had issues with true anomalies of orbits being messed up, and having wheels stuck in the ground. And even the launch vehicle was unable to be made truly reusable as my piston cranes kept falling apart. These had been severe setbacks to my production schedule. And the various issues are getting increasingly frustrating.
I have always tried to advertise this game to my friends in real life, on Discord, on Twitter, on YouTube, on Reddit, and to my teachers. I showed them how customizable the parts are and how powerful they can be when they are fully utilized. But I don’t want them to come to a game that has these frustrating bugs. I hope that these issues could be addressed. And I will resume my Cylero visit video project in late June.
@AndrewGarrison There is also this troublesome craft. Extend landing legs on Cylero, save and reload. Either respawns in air or respawns underground and explodes. SimpleRockets 2 really does not want me to go to Cylero.
@AndrewGarrison It still explodes when being reloaded on Cylero while in stowed configuration :(
It doesn’t explode in expanded configuration anymore!! But it still jumps up in stowed configuration @AndrewGarrison
It’s not fixed in v0.7.1.1 but will be fixed in the next beta, v0.7.1.2. I’m hoping to get it out today.
@AndrewGarrison Unfortunately the bug hasn't been fixed. I re-reported it here
I just made a change that will save the state of the inputs when saving your craft's flight state. Hopefully, that will help with this issue. It will be in the next beta update (0.7.1.2).
I believe there are two separate issues and this is bug is distinct from diegoavion84's bug report. I believe your bug can be fixed by improving the way pistons, shocks, etc save their state. Diegoavion84's bug appears to be related to launching a new craft (of potentially very different sizes) from a custom launch location saved on the terrain, which can cause some parts to penetrate the terrain and explode.
@AndrewGarrison I meant loading the sandbox with the preexisting HAB on the pad. Not launching the HAB in a new sandbox.
@AndrewGarrison interesting. It kept exploding in my end. In the resume flight UI, the pistons on the crafts were all connected to incorrect locations and their extension is wrong.
I was able to launch from the runway with the hab at the launch pad (and vice versa) without issue. Also, I'm not seeing any oddities on the resume flight UI. What are you seeing? If you have time, could you get us a screenshot?
This shouldn't be related to diegoavion84's bug report. That should only apply when launching from terrain.
What I usually do is make the base parts indestructible to hold the weight (yes, the one in tinker panel)
@AndrewGarrison I originally planned on using this for a video of mine... Now I don't know what should I do. (The HAB had about 5 hrs of work in it).
@Kell Sorry to hear that. We will look into it and do what we can.