I believe from past experiences that the water starts to glitch when one is a far distance away (eg. In the air, zooming out on ground level, ect.). As one travels closer, the glitching appears to be localised on a nearby area in relation to the craft.

Bug CannotDuplicate Found in 0.5.0.0
Sandbox View

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    Dev Pedro

    @NathanMikeska I've seen that in the past, I thought it was a combination of z-fighting and partially unloaded terrain. With very low LOD distance the water transparency may add the cyan intermediate layer (in this case it's set to LOD 3).

    3.9 years ago
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    @pedro16797 I think z-fighting on the coastlines has been improved, but I don't think it will ever be fixed. Its probably some type of zfighting in this case as well, but I thought the screenshot looked a bit different from the typical zfighting effects I see. Maybe not, I dunno.

    3.9 years ago
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    Dev Pedro

    @NathanMikeska I think that may be related to the previous coastline z-fighting, now it should be fixed, no?

    3.9 years ago
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    I don't think I was able to reproduce this the last time I looked into it. Does this issue still occur for you?

    3.9 years ago

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