Add a mode to the editor that calculates the static forces and moments and derivatives for thrust and aerodynamics using the same modeling as the game. Sliders for control positions: roll, pitch, yaw, slider1, slider 2. Also sliders for flight condition (planetary body, altitude, velocity, Euler angles, fuel conditions.) Output forces visualized per part as vectors from the part centroid.

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    2,040 Frolonov

    Also need to show aerodynamic force / connection point stress / temperature contour to help finding the part that would break / burn / creating most of the drag. So no need to search in slow motion flight over and over again.

    1.1 years ago
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    507 swope

    Wind Tunnel would also need Vizzy connections...

    4.4 years ago
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    507 swope

    @speediplayz - sure, flaps or tail incidence angle or tilt wing or whatever.

    Since I made this suggestion, the devs added the analysis panel. I wonder if wind tunnel could be like that panel.

    4.6 years ago
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    3,126 speediplayz

    @swope if you have a spare slider on your vehicle, add extra flaps that are controlled by said slider, it works nice

    4.6 years ago
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    507 swope

    Also needs a trim solver.

    5.3 years ago

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