Allow the player to retrieve certain data attributes from craft parts, perhaps limited to named parts for identification. Like "hinge 4" becomes hinge_4 and has attribute: hinge_4.currentAngle, hinge_4.PowerState, hinge_4.AngularSpeed, etc....

Extends to all parts that could have moving components and relevant information about the current movement state of the part.

Say I want to have a walker leg stop when it touches the ground, I would read when a shock begins to compress and then stop the leg

Named parts show up in a new vizzy panel with a drop down of attributes if there are more than one. Some attributes can be program set, like power state or motion locked, others may be read only, like currentAngle

Suggestion Done

3 Upvotes

Log in in to upvote this post.