First off, the reason this is not labeled as a bug is because it isn't. It's a weird unrealistic feature.

The materials in this game are astounding. They can withstand any freezing temperature in a heartbeat, and up to 1000 degrees celsius, and still be home with little more than a story. I have been ignoring heat shields because all you have to do is spin your craft just right and let heat distribute around my lander with landing legs out for extra drag. Within 30 second you aren't going fast enough to get enough heat to break thing, and you get ready to land.

While it is a hilarious fireworks show if you do it wrong, I still shouldn't be able to do this nearly as successfully as I am. I feel like I am cheating when I tap my docking port and see 957 degrees Celsius, no damage. My ultimate recommendation is more realistic temperature resistance based on the part, such as a heat shield being ok while my docking port melts to slag at the same part temperature.

An above and beyond option:
in a perfect world, you would have the aforementioned feature be dependant on a selector, the higher the heat tolerance, or compressive/tensile/sheering strength, the higher the cost and or weight.

Finally, I would like to say that I love this game, the honesty of its devs, and that this is my biggest problem right now, a guilty feeling as I deorbit my satellites and land them undamaged by making them do front flips as they hurtle through the atmosphere at a comical 2000-5000 m/s.

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