Steps:
- Control the BFS and pause time to prevent problems
- Watch the Roadster
- Warp x10
- There's no Roadster anymore

Bug Planned Found in 0.6.7.2
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6 Comments

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    This post has been merged with this post.

    26 days ago
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    5,673 pedro16797

    @14ROVI My bug was experoenced under gravity influence. Go into tinker panel and set the cargo bay part collision to Always, this may fix your problem

    +1 2 months ago
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    654 14ROVI

    @AndrewGarrison I experienced this bug today. I made a Hubble space telescope and put it inside some cargo bay parts. Got to orbit fine. Que time warp .. the Hubble just started moving out of the shuttle on its own?! It didn’t have any collisions with the fuselage walls or the cargo bay and just “warped” out.
    Funny but annoying :)

    2 months ago
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    5,673 pedro16797

    @AndrewGarrison btw, today I'm going to record the music for the video with my band, after something like 150 hours I'm glad to tell you there won't be more BFR related bugs (I truly hope)

    3 months ago
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    5,673 pedro16797

    @AndrewGarrison I considered this a bug because it does not happen always. Sometimes it works as I wanted, another times it exploded, in some cases the Roadster dissapears, in other it jumps 10m...

    3 months ago
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    Dev Notes: Make sure the SpaceX Starship BFS is selected. The car is a separate craft node so it continues on its orbit. This can potentially be fixed by inheriting grounded state when a craft is in contact with another craft, but not the ground. In that case, its grounded state should be set to the grounded state of the other craft.

    3 months ago

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