Whoever a player performs a time warp or save/load maneuver, the space craft’s parts relative location to their root parts at that time is saved and when the time warping stops or when the player loads the craft again the saved craft will be loaded again, together with any structural twists it had before time warping or save/loading.

For example I had a string of 10 connected pistons extended. When I move around, the ten pistons swing around as if it is a rope. If I accidentally time warped or save/loaded the craft while the string of piston is swaying, the swaying string will be saved and the pistons will be stuck in that swaying position, so it will never be a straight line again.

Like this: (not very noticeable but true)
warped pistons

This is not too noticeable/troubling for small crafts in space, as they rarely twist themselves. If it is a large planetary base with antennas, the twisting would be nightmare. I have watched structures warping out of shape after only 10 time warps and become unusable.

I hope that each part’s location is set to the absolute location that it was given when it was built. For example, a part at x: 5, y: 7, z: 2 will always return to that position no matter what. Pistons, shock, and rotators could have the parts attached to them returned to their absolute location around the moving part.

Bug Done Fixed in 0.7.0.5

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