This is a must
Sorry about that. You are correct that it cannot be overridden in the part XML. I'll try and implement that before the next update.
@AndrewGarrison Unfortunately, it wasn't. If I do that and load it in game, the game automatically delete the < autoacvivate ... / >
@AndrewGarrison Oh, sounds handy, thanks! I'll try it.
@AnotherFireFox The Part tag should be able to override attributes from its PartType tag. I think. You could try:
<Part autoActivateIfNoStageOrActivationGroup="true" />
@AndrewGarrison Can I override <PartsType /> ?
@AnotherFireFox You should be able to override that on a part's XML if that's what you need.
@AndrewGarrison I mean I want to set a parts never-staged so in contrast to what you will do D:
We are planning to change it in the next update so that everything activates by default if it's not staged and not in an AG.