Currently, wings do not generate any lift or drag if the game detects it is occluded in another part.

This does make the game more realistic, however, this makes making curved (fuselage covered) wings very difficult if not impossible. It also prevents me from having missiles that are contained in an internal weapons bay.

What I want is an option in the tinker panel that will allow players to disable the occlusion detection so that a wing piece will always generate lift and drag regardless if it is occluded or not.

Suggestion Done Fixed in 0.9.507.0

9 Comments

  • Log in to leave a comment
  • Profile image

    @MercuryOrbital Nice

    3.6 years ago
  • Profile image
    4,025 daen

    Not only that, but fuselage pieces don't stretch as much as they should be able to

    +1 3.6 years ago
  • Profile image
    8,385 s5ehfr9

    Wow I didn't know you made missiles

    3.7 years ago
  • Profile image

    When will your new craft come ❓

    3.7 years ago
  • Profile image

    It’s occluded by hundreds of parts in front of it and removing drag on all of those will be impossible @Ker0

    3.7 years ago
  • Profile image
    7,188 AvSpace

    y e s

    3.7 years ago
  • Profile image

    @PhilipTarpley

    3.7 years ago
  • Profile image
    21.0k Rafaele

    yeeeees pleaseeeeeee

    3.7 years ago
  • Profile image

    @AndrewGarrison

    3.7 years ago

34 Upvotes

Log in in to upvote this post.