In Planet Studio when adjusting the angle of the lighting using the T/G inputs, the lighting change does not apply to the cubemap, causing a mismatch in lighting between the cubemap and quadsphere.

Original Post:
Title: Planet Studio Normal Map illumination Angle Not Updating
In planet studio, the illumination angle of the map view normals doesnt change when the sun is moved. This results in a mismatch between mesh and normal illumination

Bug Active Found in 0.9.300.1
Sandbox View

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