Hi,
thank you so much for your prompt reply.

The tasks of this type are issued by the NPC : Prof von Pricklespac in the game. These tasks are all of the same kind, for example, going to a specified orbital altitude to deploy a certain number of satellites. When accepting more than two tasks of this type, there will definitely be a relatively high-orbit task. In this case, the spaceship in the game will inevitably start from a low orbit and change to a high orbit. However, the system will first determine that the high-orbit task has failed, and then the low-orbit task (ps: when I personally operate, the orbit range of the spaceship completely meets the range of the low-orbit task, and the type and number of satellites deployed are all up to standard). I think it is 1. The system determines that there is a system-set priority for this type of task? I personally think this is unreasonable. Efficient completion must be to accept multiple tasks; 2. Or it is caused by some bug. At the same time, after I found this problem and submitted it yesterday, I found a new problem. That is, in the career mode, if the main control compartment of the spaceship places two controllable components (something like a drone's main brain) to complete two tasks after accepting two tasks, but in actual operation, this will only lead to the failure of the task. So I personally think this also seems to be an unreasonable place.

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The bug submission in the game seems to only support screenshots taken in the game, and does not support submitting screenshots taken outside the game. Therefore, I am also unable to directly submit my problem pictures in this feedback. I apologize for this.

Bug Submitted Found in 1.3.204.1
Sandbox View

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    15 491mike

    @Toinkove Thank you for your reply. It seems that I have lost the save file before discovering the bug in the report I submitted in the game. However, this issue appears to apply to all satellite delivery missions, which is really strange.

    10 months ago

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