I know this is not stock, I edited the xml and in a normal use of the game tools this wouldn't happen.

The problem here is that in engines with high fuel consumption rates if the craft has less fuel than what is used in a game tick it generates the same force no matter the fuel quantity you have

For example, if the engine consumes 1000 units of fuel/electricity every tick a craft with 999 units and a craft with 1 unit generate the same amount of force

Bug Rejected Found in 0.6.8.1
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    Dev Pedro

    @AndrewGarrison it would be possible to check something like if fuelconsumption>fuel apply the % force relative to fuel/fuelconsumption? I don't know the impact of a conditional every tic

    5.3 years ago
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    Thanks for the bug report. This what I call the Empty Tank Boost Effect. However, since this won't happen without wildly XML modded engines I'm going to reject this bug report. The reason is that in order to fix this it would require an impact on performance in the normal case to check for this highly unlikely case. Normally time steps are small enough that this effect will not be noticeable. When using an ion engine in time-warp (mode when the empty tank boost is likely to happen), I do check for this case and scale the force accordingly.

    5.3 years ago

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