Now a subassembly xml has to be directly into the Subassemblies folder. For subassembly packs (like the ones we are using for Real Engines) that makes a mess.

We try to name all mod parts with ( name code ) so they are all in the same place, but once you add many it's hard to find them and delete the packs.

Could you add the possibility of sub-folders so we can just add one called for example "Real Engines" and get the files detected?

Suggestion Planned

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    1,287 t4zcomz

    I'd advocate for sub-folders for normal craft saves as well.

    one year ago
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    @pedro16797 thanks!

    +1 2.7 years ago
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    @AndrewGarrison here

    2.7 years ago
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    Yeah I had trouble reading the official engine properties since they’re all at the bottom

    2.9 years ago

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