This sandbox has 2 parts of the large Proton-M rocket falling towards the launchpad with the player craft sitting on the launchpad. The falling craft are kinematic (PhysicsEnabled = false). CraftNode.RecalculateFrameState() is taking a large chunk of time, presumably due to the need to move these kinematic colliders. The following physics raycast is also taking a long time due to the need to sync transforms.

Bug Active Found in 0.4.0.0
Sandbox View

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