Pretty much what the title says. I've tried this with two controllers and a steam deck. By default, the right stick is assigned to the camera, which is fine. The problem is that I can't configure the controls in a way that makes them work consistently both for droods and for crafts, either one or the other is inverted. Adding the right stick as a dedicated camera control in the Flight EVA settings tab makes the camera unresponsive.

Bug Rejected Found in 1.2.110.0
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    I assume you are referring to the x-axis?

    I suppose you could consider the axis inverted between craft and EVA, however I think it makes the most sense this way. When moving the stick to the right for a craft with an orbit camera, the camera rotates towards the right, counter-clockwise, which feels reasonable. For EVA, moving the camera to the right rotates the view to the right, moving the camera to the left, clockwise. When walking forwards, moving the stick to the right results in the drood turning to the right, which to me, also makes sense.

    If you do want to change this behavior, you can removing the camera bindings from 'Flight Common' and add independent camera bindings to 'Flight Craft' and 'Flight EVA' with one of the X-axis bindings inverted.

    4 months ago

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