Update the MFD texture widget so that if a pixel value is not assigned, that pixel is fully transparent rather than white. Alternatively, allow for updating the pixel alpha value similar to the color format in Rich TextMeshPro.

Note: this would allow for easy overlays onto other widgets, as well as true PNG-style logos/decals.

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4 Comments

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    Dev Pedro

    This post has been merged with this post.

    2.3 years ago
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    7,034 AQUILA

    I have a suggestion why the writing does not follow a round shape, in craft

    +1 3.4 years ago
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    43.2k goz

    @s5ehfr9
    Good call - updated.

    3.4 years ago
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    8,360 s5ehfr9

    maybe it's better to allow editing the alpha channel of textures

    +1 3.4 years ago

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