It seems like current SR2 doesn't model atmospheric buoyancy, considering this

this

The cube is about 4 times lighter than the Venusian atmosphere but it's still falling.

If calculating all the buoyancy effect is too burdening, how about overriding terminal velocity? If vertical velocity is lower than certain figure(saying, 3m/s) vertical velocity is overridden by terminal velocity with buoyancy formula. This sounds very bug-inducing tho.

Formula

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    Dev Pedro

    This post has been merged into this post and this post has been marked as duplicate.

    1.3 years ago
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    buoyancy should not be hard to simulate, this could open many possibilities in design, if developers shown interest I can help with the math and the idea for some procedural parts to take advantage of this effect plus temperature and create some type of airships.

    +1 5.4 years ago

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