Sorta hard to explain, so hopefully this quick illustration explains it better:

Basically fixed textures, no matter the shape

Suggestion Submitted

16 Comments

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    1,112 Marssmmm

    @Ardee you need to put it in the suggestions tab for it to be queued to be done

    yesterday
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    5,636 Arstotzka

    YES

    2 days ago
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    4,396 CardZlol

    I need this

    +1 3 days ago
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    1,418 ab3

    yes

    5 days ago
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    590 Ardee

    My first time getting to the front page is a suggestion lmfao

    @StarhopperAerospace Exactly!

    @Kleesmilie Yup, this suggestion is for it to apply to fuselages as well

    +1 6 days ago
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    This is certainly good on textured nose cones. They just don’t work!!!

    +2 6 days ago
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    Trippy

    +1 7 days ago
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    I think this is already done on wings, but please correct me if I’m wrong.

    +1 8 days ago
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    @Ardee oh, that sort of makes sense
    So instead of the textures getting larger / smaller, more / less of the texture gets revealed?

    +1 8 days ago
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    135 DrewG

    i’m not entirely sure how UV mapping works in Unity but that sounds like a pain in the ass

    +1 8 days ago
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    590 Ardee

    @TheScarletKing I obviously mean it as an option and not the default one

    +1 9 days ago
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    It is interesting but better if it will be as a style option for fuselage, not default.

    +1 10 days ago
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    590 Ardee

    @PasonJawulo I sorta meant the opposite, when you resize any part, the texture remain the same and don't adapt like they currently do

    +2 10 days ago
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    3,279 PasonJawulo

    This means that when you resize any part, the textures adapt to that part. At least i think he meant that

    +1 10 days ago
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    I do and don't understand this

    +1 12 days ago
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    6,708 McDuetchVan

    So like the end portal in minecraft

    12 days ago

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