Soyuz style interstages seem to reset in length for me upon loading a craft. I have set this one, in the screenshot, to 0.6 in length, moved it up so it is visually correct, and saved the craft. Upon loadinng, it is reset to 0.5 in length and appears disconnected, though it is not. Bug found on Win 10, 64 bit.

Bug Done Found in 0.5.0.0 Fixed in 0.6.0.0
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6 Comments

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    Thanks! This is a good find....might take a bit of work to fix this one.
    Dev Notes: The CoverEngineScript is expecting a fuselage directly above the engine, but it's finding a fuel adapter. Also, interstages don't work well in the situation where there are multiple engines below a fuel tank. It would be nice if the interstage connected directly to the fuel tank as well.

    5.6 years ago
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    4,311 Shigure

    @FastDan Yep! it's a part of the same system that hides the crafts section from non-testers.

    +1 5.6 years ago
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    130 FastDan

    @Shigure Oh, cool!I did not know that.

    5.6 years ago
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    4,311 Shigure

    @FastDan if anyone clicks the link they get redirected to the home page :)

    5.6 years ago
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    130 FastDan

    Hey, until the early access releases could you take out the title part in your bio?Only beta testers should be able to see that stuff but with that link in your biography anyone can see them.

    5.6 years ago
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    15.2k Mod

    I have this issue as well.

    5.6 years ago

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