Prograde / Retrograde are a must but more will add to quality of life:
- Radial In / Radial Out
- Normal / Anti-normal
Optional:
Make Prograde / Retrograde, Radial in / Radial out and Normal / Anti-normal relative to target when the target is selected.

Suggestion Done Fixed in 0.9.507.0

8 Comments

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    21.0k Rafaele

    well oof, now the new navball implemented this so rip suggestion

    3.9 years ago
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    0 TheJag

    Absolutely useful and needed!

    4.0 years ago
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    358 zeropol

    "target relative speed" and its anti, would make docking and final rdv easier, relying on Vizzy for rdv and docking is not trivial for me.

    4.1 years ago
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    This post has been merged with this post.

    5.3 years ago
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    @sumeee I think that the lock to normal and antinormal is not only for new players. Manually adjusting the direction of the rocket while burning to change the inclination is tedious in my opinion.

    +1 5.4 years ago
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    625 sumeee

    @Shorinji It looks like the lock direction to the maneuver node works now (tested on 0.6.6.1)
    And you're right about changing the orbit inclination. Only an experimented KSP players will know what to do... or someone who knows how orbital mechanics works.
    Adding those vector locks will allow new players to get a better grasp of how to maneuver in space.

    5.4 years ago
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    @mjdfx150529 You cannot just use the navsphere, because it doesn't lock normal and antinormal, it just locks north and south. North and south don't update with orbital inclination.

    I think this feature is much needed. Right now it's difficult to change the orbit inclination without changing its excentricity.

    We also need the ability to lock the direction of a maneuver node.

    +2 5.4 years ago
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    Just use the nav sphere...

    5.5 years ago

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