@AN2Felllla I'm really happy to hear that! Easily reproducible bug reports like this go a long way to helping us fix issues, so thank you for submitting it! :)
Thank you so much @PhilipTarpley and the devs!
I’m so happy this was fixed :)
Oh ok. @PhilipTarpley
@AN2Felllla Sorry I should have been more clear, but these fixes were not quite ready and didn't make it into the update which was released yesterday.
Actually I think the reason this thing annoys me is when you do just the mirror thing, you’d expect both sides of the plane to be mirrored, no matter what orientation the cockpit is in, and with is aeroflils, it doesn’t care what kind of mirroring method you use, it’s just gonna go with the orientation of the cockpit.
Maybe a suggestion, I think it’d be cool if we had the ability to manually set whether we want wings to be inverted or not. It’s be really helpful. :) @PhilipTarpley
Awesome. I’ll take a look tomorrow. :) @PhilipTarpley
@AN2Felllla I've been doing a lot of work related to things like this, and think I've addressed most of them. Hopefully, you will be able to hop on the next beta we have and verify everything is working properly. I'm not exactly sure when that will be though...we just released a new update today.
Yeah this is still an issue. Literally every single plane I build has this issue. @PhilipTarpley
Ok. That’s.... odd since I didn’t XML mod it... 🤔 @PhilipTarpley
@AN2Felllla It looks like the command pod had been XML modded to change the headingDirectionRotation attribute to "0, 180, 180", which caused the wing's airfoil to flip, and since it was flat-bottom it was pulling the right wing down.
I'm going to mark this as rejected unless you feel there is still an unresolved issue.
Ok cool @AndrewGarrison
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