Set terrain quality to 'High' geometric detail and '2.0' LOD. In the associated sandbox, the grounded craft gets within physics distance before the physics quad is loaded. This can sometimes result in the craft falling through the terrain or getting popped back up into the air.

Bug Done Found in 0.9.307.0 Fixed in 0.9.507.0
Sandbox View

5 Comments

  • Log in to leave a comment
  • Profile image
    Dev Pedro

    @AndrewGarrison after testing it looks like so, loading the sandbox with Geometric Detail set to Low shows the craft above the ground, but in high two of the springs are under the visual terrain.
    With G.D. low the springs aren't clickable either, so all 4 may be under the terrain colliders. This may be happening when wheels clip through the terrain and then the terrain is partially unloaded, although I can't get wheels to clip now to test it.

    +1 3.8 years ago
  • Profile image
    Dev Pedro

    This post has been merged with this post.

    3.8 years ago
  • Profile image

    I think this one is probably related as well.

    +1 3.8 years ago
  • Profile image

    The worst you drive 1.5 hours to another craft. Unfortunately, not making quicksave, and this craft disappears in your face. :D But it's good that this bug was put here by the programmer. That's great, I would give it a vote but I don't have 30 points yet :p

    3.9 years ago
  • Profile image

    I have the same problem.

    3.9 years ago

5 Upvotes

Log in in to upvote this post.