After changing the following settings in the tinker panel:

• Include in drag is set to False
• Part collisions are set to Never
• Collision response is set to None

The rest remains the same


It makes the frame rate dropped significantly. The performance should increase after disabling those physics calculations. However, according to my trials, no matter these settings were disabled at the beginning of my build or after it, it has no improvements on the performance. Conversely, it makes the game laggier.


2 tests were conducted, one with disabled drags and collisions and the one without any changes.


The control group

Paused


The observation group

Paused

Bug Rejected Found in 0.9.905.0
Sandbox View

8 Comments

  • Log in to leave a comment
  • Profile image

    @pedro16797 But after I replaced the blocks with Fuselage, the FPS still decreased,Why??

    2.1 years ago
  • Profile image

    @pedro16797 That Fuel Tank?

    2.1 years ago
  • Profile image
    Dev Pedro

    @ChuckNotChunk @plane918273645 it can improve performance in crafts that have many bodies (pistons, rotators, hinges...), if you have a big block of fuselages that have the potential to be combined, it depends on how many there are and how they are configured. It's something I learnt recently.

    Disabling shadows, transparency and other changes partially prevents the combination too. They get mesh-combined but not all the part components are shared. It's something we could improve but it's not a straight-forward change and it would only benefit very large crafts.

    2.1 years ago
  • Profile image

    Does the combination happen with transparent parts? @pedro16797

    2.1 years ago
  • Profile image

    @pedro16797 Which setting prevents the combinations? If it's only the collision one then I could still keep the drag disabled. I did the changes because you mentioned by disabling those could improve the performance under this post

    +2 2.1 years ago
  • Profile image

    @Hermes01000100 I changed the both acc

    2.1 years ago
  • Profile image
    Dev Pedro

    The way this test has been performed is not realistic, since it's a block of parts. The game in these situations combines all the meshes into a single one, but if you disable those options, the combination is prevented.

    This is not a bug, but could be improved, a suggestion about an improvement in how tinkered parts are combined would make more sense.

    2.1 years ago
  • Profile image

    Is this the result of change in collisions or a change in drag? Did you test the two by themselves?

    2.1 years ago

3 Upvotes

Log in in to upvote this post.