This craft is almost "too" stable with the deployable legs (blue) attached and cannot turn on assent (even with powerful RCS active). But when the legs are removed (all of them), then the craft becomes easily flyable. I have tried decreasing the drag on all leg components, but that made no improvements in this situation. Any feedback for why this issue is occurring?

Bug Rejected Found in 0.9.404.0
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4 Comments

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    Dev Pedro

    @DmonGT it increases the inertia tensor, affecting the angular mass of the entire craft, not just the connection, so values too big can end in crafts not pitching like yours.

    3.8 years ago
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    330 DmonGT

    @pedro16797 Thank you for looking into this. I will correct it and see if I can make it work.

    On that note though, how does the "Stability" function work? does it just affect the forces / moments / torques the component connections can take before breaking, or does it affect other parameters as well?

    3.8 years ago
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    Dev Pedro

    @DmonGT it looks like the high stabilizer value in some of the parts you are using is causing the craft to misbehave. That slider should be used in small increments and in the least parts possible to prevent this kind of problem.

    3.8 years ago
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    Dev Pedro

    Note: It looks like the rotators are adding absurd amounts of angular drag to the entire craft. This example shows the craft from this bug report with the minimum requirement to reproduce it. Removing part 370 (the rotator highlighted in the craft thumbnail) instantly fixes the problem.

    3.8 years ago

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