Anyone who's been on the simplerockets subreddit has probably noticed that for just about every problem people have with programs they make in vizzy, it's just they're trying to check if a measurement drawn from the game is equal to an exact number, like this:

If ( Altitude( AGL ) = ( 1,000 ) )

Which of course causes a problem as the game outputs the measurement with an absurd amount of decimal places, and will never be exactly 1000.00000...

I feel like many issues could be solved quicker if something was added to the description on the equals block as a warning. Or possibly if someone tried to save a script to craft with a measurement in an equals function, it could bring up a warning, like it does in the designer when you put a rocket sideways and the game wants to change the configuration to plane.

Suggestion Submitted

1 Comment

3 Upvotes

Log in in to upvote this post.