When you add a section of fuselage, instead of using the corner radii from the face in which you add a section, it will copy the corner radii from both faces of the parent fuselage. For example, if your parent fuselage's base has corner radii all set to 100%, and its tip has corner radii all set to 50%, if you add a section from either side, the added fuselage will have base radii all at 100% and tip radii all at 50%. What is supposed to happen (what would make sense, anyway) is, if you add a section from the tip, the added fuselage's corner radii will all be 50% on both faces. If you add a section from the base, the added fuselage's corner radii should all be at 100% at both faces.
Steps to reproduce
1. Add a fuselage (strut or fuel tank, doesn't matter)
2. Set the corner radii on the base to values that are different than those that are on the tip.
3. Click "add section"

Bug Active Found in 0.9.915.2
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