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Auto Credit Based on Zenithspeed's Alpha Ceti B (ZG)

Mountainous habitable world.

GENERAL INFO

CHARACTERISTICS

  • Radius: 1,182 km
  • Sea Level: 0 m
  • Surface Gravity: 9.1 m/s
  • Rotational Period: 14h
  • Escape Velocity: 4.64 km/s
  • Mass: 1.9E+23kg

Atmosphere

  • Height: 80 km
  • Scale Height: 12 km
  • Surface Air Density: 1.173 kg/m3
  • Surface Temperature: 286 K

EQUIRECTANGULAR MAP


7 Comments

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    9,193 Hyperant

    @Zenithspeed Guess that plays in with originality! But the bad thing is time.

    8 months ago
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    22.0k Zenithspeed

    @JanusIndustries really, just trial-and-error it, mess around until you get something cool
    that's kinda how i started as well

    8 months ago
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    9,193 Hyperant

    @Zenithspeed Easier said than done, but I see your point!

    8 months ago
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    22.0k Zenithspeed

    @JanusIndustries i really can't explain it any better... just take the terrestrial template, and increase the strength of the continent or plate noise by small amounts (like, from 1 to 1.05), but you can also mess around with numbers found in the "expression" thing near the mountain generations, or mess with the line curve thingy for the "remap terrain" thing

    8 months ago
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    9,193 Hyperant

    @Zenithspeed Can you explain much better? I understood the first part!

    8 months ago
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    22.0k Zenithspeed

    @JanusIndustries you can make more mountains appear by either increasing the strength of the continent or plate noise (don't increase it a lot, cause it will give it 1000km tall spiky bois) or by fiddling with other terrain gen elements
    as for the rivers, it's just messing around with other terrain gen stuff (most likely the "remap terrain") too

    8 months ago
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    9,193 Hyperant

    How did you increase mountain noise? When I do it, it makes the mountains very spikey or plateau-like. And again I love those rivers! But how do you make them?

    8 months ago

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