Auto Credit Based on Jundroo's Droo
A rocky planet with vast oceans, very diverse biomes and a dense atmosphere, covered in what seems to be vegetation... but purple and with rings!
GENERAL INFO
- Predecessor: Droo
- Created On: Android
- Game Version: 1.3.205.0
CHARACTERISTICS
- Radius: 1,274 km
- Sea Level: 0 m
- Surface Gravity: 9.8 m/s
- Rotational Period: 14h
- Escape Velocity: 5.00 km/s
- Mass: 2.38E+23kg
Atmosphere
- Height: 78 km
- Scale Height: 8,485 m
- Surface Air Density: 1.200 kg/m3
- Surface Temperature: 280 K
EQUIRECTANGULAR MAP
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Heres some tips man! I really do like your works and your first system btw!
Im glad you have great knowledge of the planet colouring mechanic
1: Play around with the noise
by playing around with the noise, you can experiment with values, fractal types, noise types, domain warping types and you could get some really cool generation! making worlds unique!
2: Photography
With better photography, one could capture great views, here are 2 methods,
Planet studio photos (quick): essentially, first youd want to go make a structure, then once done, press the circle button that appears on the top of the launch location menu, once done, you can zoom in, out, go left, right, etc, this way you can snap great pics! As well, if you go to the noise editor, you can randomize continent generation and terrain generation asa whole by tapping on the rounded square with 5 dots on the top panel of the noise editor,
In system pictures (slow): Essentially, on a world, you make a launch location in space, launch a random craft, get into orbit and take in system photos, this way you could also get glimpses of moons, moonmoons, the home star, other crafts, structures, etc this method often does produce great images.
3: Lore
This mainly deals with the description, typing descriptions or backstories for worlds or crafts (long or short) adds more to it, even if its brief,