A large moon that supports life. It is mostly green, including the water and polar (kinda). The oceans has massive amounts of kelp which is why the water is slightly green. Strangely, on this moon, land covers more space than water, usually it is the opposite. It has a space center, an airport, and a southern base/village built by the intelligent doins.
Changelog:
This body is a successor of Drooao in the first system I made. This is made from scratch, as I decided not to use that one as it has outdated parts.
changed type of body from planet to moon
changed remap curve (that's why it has more land than water)
changed biome colors
changed atmosphere temprature
new terrain generation
added new structures
reworked description
Inspired by @Zenithspeed's Alpha Ceti (Citrini) c.
GENERAL INFO
- Created On: Windows
- Game Version: 1.3.204.1
CHARACTERISTICS
- Radius: 1,000 km
- Sea Level: 0 m
- Surface Gravity: 9.8 m/s
- Rotational Period: 14h
- Escape Velocity: 4.42 km/s
- Mass: 1.47E+23kg
Atmosphere
- Height: 59 km
- Scale Height: 8,576 m
- Surface Air Density: 1.200 kg/m3
- Surface Temperature: 283 K
EQUIRECTANGULAR MAP

19 Comments
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5,094 PZLAgencies
@Aludra877 idk I just don’t really like it I’m just used to playing Java also do you have Roblox
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7,702 Aludra877
@PZLAgencies if you want maybe, on bedrock you could friend me (username is Aludra877) and I can help you in bedrock, although what exactly makes you not like it? Sniper skeletons?
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5,094 PZLAgencies
@Aludra877 I have bedrock I don’t like playing it. I think javas better
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7,702 Aludra877
@PZLAgencies I see, interesting, wish you luck there, but mainly, becareful there
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7,702 Aludra877
@PZLAgencies I see, you have bedrock too, right? im asking because you said "mainly"
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5,094 PZLAgencies
@Aludra877 But I don’t really play multiplayer sometimes I play catcraft but mostly I play creative singleplayer
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7,702 Aludra877
@PZLAgencies also your bio says you have minecraft, mind me asking what variant?
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5,094 PZLAgencies
@Aludra877 also I don’t think the mountain noise is the reason why there’s so many scattered mountains. It’s probably the remap curve
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7,702 Aludra877
@PZLAgencies I see, but as long as one knows what noise type and fractal they used, that is most important (since you can use it later and on different celestial bodies)
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5,094 PZLAgencies
@Aludra877 I just messed with it until I got more land than water, I didn't really care about anything else
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7,702 Aludra877
the noise work here is quite interesting, especially the scattering of the mountains
@PZLAgencies live long and prosper man! :)