Other Name(s): [None]

Pronunciation: Koth - rahn

"Bliss of Crepuscular Light"


US2 version was very similar, albeit darker, and less terrain

from the US2 variant of the Antarius System


inspiration: Laythe (but better)


Class:

Temperate Marine Sub Terra


General Characteristics:
Earth Masses: 0.129 mE
Earth Radius: 0.481 rE
Density per cubic centimeter: 6.39 g/cm^3
Avergage Temperature: ~276.97k
Gravity: 5.485 m/s^2
Age: ~5.137 SBY

Atmospheric Characteristics:
Atmospheric Composition:
64.57% Nitrogen
21.83% Oxygen
5.91% Water
4.37% Xenon
1.39% Hydrogen
1.14% Carbon Dioxide
0.79% Trace Gases
Atmospheric Pressure: 0.876 atm
Atmospheric Mass: 0.372 aE
Atmospheric Density: 1.0648 kg/m^3

Orbital Characteristics:
Orbital Parent(s): Arkanna
Orbital Period: 35.42 S
Semi Major Axis: 0.0406 au
Orbital Eccentricity: 0.02812
Orbital Inclination: 1.57°
Rotational Period: 1.242 S
Obliquity: 14.68°

Overview:
10th moon from Arkkanna. Lies between the orbits of Onkoaa and Rauman.
retconned

Natural Satellites:
Gerroth
Oujhet

Total Amount of Natural Satellites:
| Major: 0 | Minor: 2 |

GENERAL INFO

  • Created On: Windows
  • Game Version: 1.3.204.0

CHARACTERISTICS

  • Radius: 3,066 km
  • Sea Level: 0 m
  • Surface Gravity: 5.5 m/s
  • Rotational Period: N/A
  • Escape Velocity: 5.80 km/s
  • Mass: 7.73E+23kg

Atmosphere

  • Height: 104 km
  • Scale Height: 15 km
  • Surface Air Density: 1.065 kg/m3
  • Surface Temperature: 277 K

EQUIRECTANGULAR MAP


4 Comments

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  • Profile image
    17.1k Tallisar

    rauman revamp wehn?


    I just realized it is similar to Jatharis in a way.

    Pinned 9 months ago
  • Profile image
    27.1k Zenithspeed

    lmao, a long-ish time ago i made an oceanic moon with planet-brush-made continents called "Cothran" or something like that — point is, very similar name — but haven't worked on it since i first tried to do something with it, but still, it's a really weird coincidence lol

    +1 9 months ago
  • Profile image
    17.1k Tallisar

    I used domain warps @RudimentaryCheezit. Mainly fractals, and axials. For the axial domain warps, the Angle determines how swirly they are. I used 500 for them. The exponent determines how big they are. For example, a value of 50 creates small ones, and a value of 5 creates large ones. Negative angles create backward-facing storms, aka, a different direction than positive value. I typically use four, 2 two pos angles, and 2 neg angles.

    +1 9 months ago
  • Profile image

    how do you make the swirly clouds
    do you add multiple warps or no

    +2 9 months ago

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