Uterkuwa


Other Name(s): V'Torquwa

Pronunciation: Ooh - tear - koo - wa

"Indulgence of Disproportion"


no US2 reference :(


inspiration: 152830 Dinkinesh

[Note]: Dinkinesh was the main inspiration, as I wanted something with a ridge, but not an apparent one like Cerra'Trune.


Class: 

Cool Micro Terra


General Characteristics:
Lunar Masses: 0.0000439
Lunar Radius: 0.0245
Density per cubic centimeter: 5.94 g/cm^3
Avergage Temperature: ~295.7k (431.2k - 160.2k)
Surface Gravity: 0.119 m/s^2
Age: ~7.149 SMY

Atmospheric Characteristics:
[N/A]

Orbital Characteristics:
Orbital Parent(s): Vortís
Orbital Period: 0.339 S
Semi-Major Axis: 0.0000534 AU
Orbital Eccentricity: 0.11401
Orbital Inclination: 28.43° [Matched Obliquity]
Rotational Period: 0.339 S [Tidally Locked]
Obliquity: 28.43° [Matched Inclination]

1st moon from Vortís. Lies before the orbit of Shabol.

Lore:
Uterkuwa is the innermost moon of Vortís, along with being the largest. Uterkuwa also has a very large ridge (if you can even call it one) around its equator. One considerable feature about Uterkuwa is that nearly all of the craters are concentrated at the equator. Because of its early habitation in the Arkkannian rings, Uttekesh also fostered extremely rough terrain, making landing difficult. Uterkuwa is one of the most bizarre moons in--not only the Vortan System--but also in the Inner Arkkannian System, also defined as the "Andrean Sector".

Natural Satellites:
[None]

Total Amount of Natural Satellites:
| Major: 0 - Minor: 0 |

GENERAL INFO

  • Created On: Windows
  • Game Version: 1.3.202.0

CHARACTERISTICS

  • Radius: 43 km
  • Sea Level: None
  • Surface Gravity: 0.1 m/s
  • Rotational Period: N/A
  • Escape Velocity: 100.7 m/s
  • Mass: 3.23E+18kg

Atmosphere

  • No Atmosphere

EQUIRECTANGULAR MAP


15 Comments

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  • Profile image
    16.6k Tallisar

    PS: the Droonaut I used is named "Zaikin". I typically use the Droods for taking surface pics, but I just wanted to show off my favorite Drood lol

    Pinned 9 months ago
  • Profile image
    1,075 67milo

    @Tallisar , how do you make them so realistic?

    9 months ago
  • Profile image
    1,075 67milo

    @67milo The nugget*

    9 months ago
  • Profile image
    1,075 67milo

    @Tallisar it did travel that far NASA tracked it

    9 months ago
  • Profile image
    16.6k Tallisar

    Well, to start, the "hexagon pattern thing" is a cellular noise on a high frequency. They can be used in a wide variety of things, like storms on gas giants, terrain, surface features, etc., etc. Some popular uses of cellular noise are for creating ice planets or icy regions, whether it is icebergs or mountains. In this instance, I paired it with the general shape noise. I used two noises for the shape (aside from the ridge--it creates the oblateness), with the primary being a Value Fractal and the secondary being cellular. I put it on a high frequency along with some domain warps to give its current effect. I do not know how to make a tutorial for them, mainly because of their wide range of uses. I just explained how and what I used them for. So for a recap, I used cellular noise to create the hexagon-like pattern @67milo.

    9 months ago
  • Profile image
    1,075 67milo

    @Tallisar like a tutorial on how to make it look like that hexagon pattern thing

    +1 9 months ago
  • Profile image
    16.6k Tallisar

    Can do, but your query is too broad @67milo. There are many aspects when I made this, like oblateness, craters, surface detail, patterns, and many others. To which are you referring (note: "All of them" is an unacceptable answer).

    9 months ago
  • Profile image
    1,075 67milo

    Hey, can you make a tutorial for asteroids like this?

    +1 9 months ago
  • Profile image
    3,919 Junkthunder

    4 pic be looking majestic !!.

    Also crumbly dry Potatoe moon, very nice

    +1 9 months ago
  • Profile image
    16.6k Tallisar

    You should check out this moon @Aludra877. Uttekesh is a submoon of Vortís, so if you want to see how the city lights are made, go check that out. The best I remember from making city lights (it's been a very long while) is that it is basically just painted noise. It is typically a high-frequency noise, but I have yet to put this on anything else, as it has been a very, very long time since I tampered with them.

    9 months ago
  • Profile image
    6,134 Aludra877

    That 4th pic...how did you get city lights? Pls share lol I need this as I want to do populated systems in the future lol, also really dope roid, also cubic fractal makes roids look crystalline in shape, just as a tip incase u didn't know.

    +1 9 months ago
  • Profile image

    Cellular noise terrain asteroids always look awesome.

    +1 9 months ago
  • Profile image

    4th pic

    +1 9 months ago
  • Profile image
    16.6k Tallisar

    Yup, it definitely did not travel across the universe to a galaxy called "Astraeus" and just so happened to be headed towards the Tanis nebula, where it got captured by the central star system, then by the largest planet, and by its third moon. I don't think that happened @deepfriedfrenchtoast... or did it? (Vsauce music plays)

    +1 9 months ago
  • Profile image

    So this is what happened to that one chicken nugget that fell under the seat of my car a while ago.

    +2 9 months ago

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