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Auto Credit Based on VerySmarte's Obos

One of the four moons of Isomia.

A small moon that is not in hydrostatic equilibrium, that orbits so close to Isomia, that it is being ripped apart by tidal forces from its parent body. The terrain on the moon is very chaotic as it is filled with craters of all sizes, and a large "inverted" equatorial ridge, the origins of which is unknown, however a few theories state that it is either the result of tidal forces or some sort of strange impact crater on the moon.


Changes

  • Revamped craters to be more interesting
  • Made the color of the moon more realistic
  • Added some cracks, representing the moon being ripped apart by its parent body.
  • Decreased QuadSphere loading distances.
  • Changed terrain textures.

GENERAL INFO

  • Predecessor: Obos
  • Created On: Windows
  • Game Version: 1.1.108.2

CHARACTERISTICS

  • Radius: 36 km
  • Sea Level: None
  • Surface Gravity: 0.1 m/s
  • Rotational Period: 10h
  • Escape Velocity: 76.1 m/s
  • Mass: 1.57E+18kg

Atmosphere

  • No Atmosphere

EQUIRECTANGULAR MAP


7 Comments

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    9,227 Hyperant

    @VerySmarte Neat

    6 months ago
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    2,080 VerySmarte

    @AK5Z that was made using planet brush, i just drew a huge line in planet brush and applied it to the noise modifier in the height pass

    6 months ago
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    9,227 Hyperant

    @VerySmarte oh nice, and the big long canyon? how did you make that?

    6 months ago
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    2,080 VerySmarte

    @AK5Z I made them by taking the original noise for the height on the asteroid template, and then added a natural cellular domain warping noise to go with it, causing cracks

    6 months ago
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    9,227 Hyperant

    Also how did you make cracks on this? Apparently you are skilled at adding cracks to Celestial Bodies, and I like that! But can you teach me how?

    7 months ago
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    9,227 Hyperant

    I think you meant, "That HAS NOT REACHED hydrostatic equilibrium". Don't want to be a nerd, but I also know that stuff!😅

    +1 9 months ago
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    Cracks go brrrrr

    +1 10 months ago

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