A tidally stretched, cracked moon, unstable and crumbling due to the high tidal forces exerted on it by its parent body. Craters, cliffs and crevices are all common here amongst the hilly and rocky terrain
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GENERAL INFO
- Created On: Mac
- Game Version: 1.3.205.0
CHARACTERISTICS
- Radius: 131 km
- Sea Level: None
- Surface Gravity: 1.1 m/s
- Rotational Period: N/A
- Escape Velocity: 537.3 m/s
- Mass: 2.84E+20kg
Atmosphere
- No Atmosphere
EQUIRECTANGULAR MAP
3 Comments
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1,335 RadioactiveRadish7 hours ago
@Tallisar Indeed that is CellValue. The larger, deeper craters aren’t actually made with craters but actually with noise that I was intending to use to make fractures similar to what I did with my moon Dusk. But they turned into these pits so I just kept them. Think of them as sinkholes formed by the tidal stretching
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21.8k Tallisar8 hours ago
Cellular Noise with the cell type CellValue? Neat. I really like the craters.
1 Upvote
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Sheesh, but in reality, sinkholes really can't be formed from tidal stretching. Given how the tidal forces are stretching (which I really like how you did it here), I believe it would make more sense if the sinkholes were... I dunno, large clumps of material slowly being pulled out of the moon? lol.
@RadioactiveRadish