Hox is acid planet. The continents of the planet are being washed by acid, acid rain is falling, and there is also a greenhouse effect that makes the planet's surface hot.
P.S. Does anyone know how to make disappearing clouds?
GENERAL INFO
- Predecessor: Hox
- Created On: Windows
- Game Version: 1.3.204.1
CHARACTERISTICS
- Radius: 5,048 km
- Sea Level: -2,500 m
- Surface Gravity: 8.4 m/s
- Rotational Period: 14h
- Escape Velocity: 9.21 km/s
- Mass: 3.21E+24kg
Atmosphere
- Height: 173 km
- Scale Height: 25 km
- Surface Air Density: 60.867 kg/m3
- Surface Temperature: 528 K
EQUIRECTANGULAR MAP
6 Comments
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20.3k Tallisaryesterday
Actually, @BeaconIndustries, it does'not matter where you put clouds. "Alpha sources," you mean Color Blend? And there is no such thing as "CUBEMAP settings".
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To actually enable clouds, @CaMaOnacHocTb, you need to enable Advanced Settings first. Here is a forum post explaining how to do so. It also explains how to make clouds disappear. -
5,475 BeaconIndustries+1 yesterday
@CaMaOnacHocTb you never put clouds in height pass directly....you Need do like I did on Uurl or like any terrestrial template where the clouds have Alpha sources and CUBEMAP settings
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1,765 CaMaOnacHocTbyesterday
@BeaconIndustries For clouds, I use Perlin Fractal type noise in Height Final Pass. The clouds don't disappear, I'm looking for a way to fix it.
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5,475 BeaconIndustriesyesterday
@CaMaOnacHocTb cooked terrain generation here. Btw what u used for clouds? You seem complain about them not disappearing?
@Tallisar PlanetStudio_EnableAdvancedTerrainGenerationSettings kinda Is the command