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Auto Credit Based on CaMaOnacHocTb's Hox

Hox is acid planet. The continents of the planet are being washed by acid, acid rain is falling, and there is also a greenhouse effect that makes the planet's surface hot.

P.S. Does anyone know how to make disappearing clouds?

GENERAL INFO

  • Predecessor: Hox
  • Created On: Windows
  • Game Version: 1.3.204.1

CHARACTERISTICS

  • Radius: 5,048 km
  • Sea Level: -2,500 m
  • Surface Gravity: 8.4 m/s
  • Rotational Period: 14h
  • Escape Velocity: 9.21 km/s
  • Mass: 3.21E+24kg

Atmosphere

  • Height: 173 km
  • Scale Height: 25 km
  • Surface Air Density: 60.867 kg/m3
  • Surface Temperature: 528 K

EQUIRECTANGULAR MAP


6 Comments

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    @Tallisar PlanetStudio_EnableAdvancedTerrainGenerationSettings kinda Is the command

    yesterday
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    20.3k Tallisar

    Actually, @BeaconIndustries, it does'not matter where you put clouds. "Alpha sources," you mean Color Blend? And there is no such thing as "CUBEMAP settings".
    ...............
    To actually enable clouds, @CaMaOnacHocTb, you need to enable Advanced Settings first. Here is a forum post explaining how to do so. It also explains how to make clouds disappear.

    yesterday
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    @CaMaOnacHocTb you never put clouds in height pass directly....you Need do like I did on Uurl or like any terrestrial template where the clouds have Alpha sources and CUBEMAP settings

    +1 yesterday
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    @BeaconIndustries For clouds, I use Perlin Fractal type noise in Height Final Pass. The clouds don't disappear, I'm looking for a way to fix it.

    yesterday
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    @Aludra877

    yesterday
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    @CaMaOnacHocTb cooked terrain generation here. Btw what u used for clouds? You seem complain about them not disappearing?

    yesterday

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