A dry, resource-poor red world with iron oxide dust coating its surface, even drifting up into the carbon dioxide atmosphere as tiny iron flakes. Be wary of dust storms.
Carbon dioxide (dry ice) snow piles on the highest peaks of this planet. An interesting phenomenon, for sure.
Blank Template as with all of my planets
GENERAL INFO
- Created On: Mac
- Game Version: 1.3.204.1
CHARACTERISTICS
- Radius: 600 km
- Sea Level: None
- Surface Gravity: 4.0 m/s
- Rotational Period: N/A
- Escape Velocity: 2.19 km/s
- Mass: 2.16E+22kg
Atmosphere
- Height: 144 km
- Scale Height: 21 km
- Surface Air Density: 0.245 kg/m3
- Surface Temperature: 280 K
EQUIRECTANGULAR MAP
8 Comments
- Log in to leave a comment
-
+1 7 hours ago
@Aludra877 thanks for the advice! I prefer making planets with Blank Template but I did use normal templates to get started, almost like a set of training wheels.
-
17.2k Aludra8778 hours ago
@RadioactiveRadish I agree, should you ever use a gas giant 1 template, for clouds noise I suggest Value Fractal, with Rigid Multi Power V2, keep the power between 0.1-1 and frequency 0.1-10. Well, sharing is important, so I thought I'd share this,
-
+1 17 hours ago
@Aludra877 No problem. It is important for the planet-making community to share their skills to improve as a whole.
-
17.2k Aludra87719 hours ago
@RadioactiveRadish billow, thanks for telling me brother, I appreciate it!
-
+1 19 hours ago
@Aludra877 Well, the ice is made by detecting the highest areas using height-based subbiomes, they were originally planned to be “cracked ice canyons”, hence the biome name. The whole planet’s “continental structure” is made using billow noise if I remember correctly.
-
17.2k Aludra87722 hours ago
I came looking for iron but found fricking platinum....holy wow brother, you make amazingly dope planets, how did you get the ice to be like that?
-
@RadioactiveRadish Np anytime!