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A miniscule comet at the edge of our star system. Its distant, inclined orbit crosses by nearly every planet's path as it tumbled in deep space. It has a bubbly, cracked surface, and its deeper, sublimating ice glows with an ominous shimmer.

Blank Template

GENERAL INFO

  • Created On: Mac
  • Game Version: 1.3.204.1

CHARACTERISTICS

  • Radius: 12 km
  • Sea Level: None
  • Surface Gravity: 0.1 m/s
  • Rotational Period: N/A
  • Escape Velocity: 49.0 m/s
  • Mass: 2.16E+17kg

Atmosphere

  • No Atmosphere

EQUIRECTANGULAR MAP


8 Comments

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    @Tallisar Thank you!

    one month ago
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    20.5k Tallisar

    Huzzah! Someone of quality who actually bothered to learn! Jee, I must admit, you have great potential, @RadioactiveRadish. TBF, someone like you is definitely needed right now, as most planets are simply recolorations of the blank template (I, too, plan to upload planets soon, but I have other things to take care of). I hope you do not stop trying to learn and get better. o7

    one month ago
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    @Tallisar Thank you for the tip on ice caps, I’ll try it later perhaps. I also forgot to mention that I used a lot of template planets almost as training wheels to learn how noise and such works. After a while, when I learned how to make decent planets from modifying templates, I moved to making them with the blank template.

    +1 one month ago
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    20.5k Tallisar

    Curiouser, and curiouser. I learned by taking apart other people's planets and seeing what makes them up. I am surprised that you learned by simply experimenting. @RadioactiveRadish


    Regarding ice caps, it's pretty simple. All you need is a [Get Position] modifier, a [Remap (Curve)] modifier, and plug that into a [(Value Based) Biomes] or an [Add Biome]. You can also add noise to it by inserting a [Noise] in between the Get Pos and the Remap, then apply a [Basic Arithmetic] with the operation [A+B] to add the Get Pos and the Noise. The output should feed directly into the remap curve.
    ......................
    Note: The higher the strength, the more large/chaotic the noise will be. I suggest going for a strength of ~0.1.

    one month ago
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    @Tallisar Lots of experimenting and trying new things. Never staying in your comfort zone for too long and branching out. I still don’t even know how to give planets proper ice caps, hence the planet Rojo having “uniform temperature” and ice only at the highest elevations. So I wouldn’t say I’m the best at it. Also, it’s very easy to make planets with blank template once you know about plugging noise into terrain height, applying textures to terrain, and using multiple different biomes and subbiomes. After that, it’s very easy to make planets.

    one month ago
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    20.5k Tallisar

    I’m curious—how did you learn to use the blank template well?

    one month ago
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    @Tallisar Refraction or possibly shiny/reflective space dust. Like for example under some ice it appears to glow but it doesn’t really.

    one month ago
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    20.5k Tallisar

    ...Not sure how the ice could glow.

    one month ago

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