It's a pancake moon with a massive equatorial ridge. Probably orbiting in a much larger planet's ring system. Blank Template
I used the structure flattener to make the poles, not efficient but eh it works
GENERAL INFO
- Created On: Mac
- Game Version: 1.3.205.0
CHARACTERISTICS
- Radius: 24 km
- Sea Level: None
- Surface Gravity: 0.4 m/s
- Rotational Period: N/A
- Escape Velocity: 138.3 m/s
- Mass: 3.42E+18kg
Atmosphere
- No Atmosphere
EQUIRECTANGULAR MAP
9 Comments
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21.8k Tallisar23 hours ago
Psst. You can add a noise to the Remap(Curve) to give the ridge some irregularity. Do note that you need to lower the strength to ~<0.1; otherwise, it will be jumbled and too scrambled. The frequency is more for the detail-ish. Both the strength and frequency are dependent on eachother.
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23.9k Aludra877yesterday
@RadioactiveRadish im glad youve been ok man, great to hear, I look forward to this system, Live long and prosper
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1,200 RadioactiveRadish+1 yesterday
@Aludra877 Everything is all okay! I just was too lazy to make more planet, maybe just procrastinating or maybe I lost interest for a bit, can’t really remember but I just drifted away for a bit. But I’m back to make more planets. Soon I will release a system.
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1,200 RadioactiveRadishyesterday
Sorry for being gone so long, I’ll try to upload planets more frequently!!
@Tallisar I didn’t use a remap curve actually. This might seem inefficient or confusing, but I used 2 structure flatteners on each pole to lower the elevation on them, then extedn them nearly all the way so that the add height modifier applied to the whole planet can stick out. After thath, the noise, craters etc is applied. Another way I could do this with my current method is apply noise before the structure flatteners, so that it only affects the ridge, then the noise after is still applied