GENERAL INFO
- Created On: Android
- Game Version: 1.3.204.1
CHARACTERISTICS
- Radius: 250 km
- Sea Level: None
- Surface Gravity: 1.2 m/s
- Rotational Period: 1d 16h
- Escape Velocity: 774.6 m/s
- Mass: 1.12E+21kg
Atmosphere
- Height: 70 km
- Scale Height: 10 km
- Surface Air Density: 2.384 kg/m3
- Surface Temperature: 41 K
EQUIRECTANGULAR MAP
6 Comments
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18.3k Aludra877yesterday
@RandomDrood2 I'm pretty sure you renamed it now....I'm sure before it was hoth...
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18.3k Aludra877yesterday
As well...make the atmosphere blue, yet increase the atmospheric wavelength and decrease the height until you get it to a reasonable size with a slither of blue,
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18.3k Aludra877yesterday
Tips for a more accurate Hoth: for your first try it's good, yet here's what you do:
Land Shaping:
take an earth like template, remove the water, use value fractal for continents or the noise I used for Sellius to make its continents the way they are. Colour it all white, no smoothness for non cap areas (since it's snow), for slope colours colour them various shades of grey, as for the base, thats on you brother, I trust you can build a great base!
Clouds:
Then take the clouds noise, increase the noise and frequency,
Wish you luck brother, I hope this helps
@RandomDrood2 Dexter music intensifies
Nonetheless if you do want to make a somewhat accurate hoth...yeah the instructions are there lol, live long and prosper brother