I come 3 years later to see this obvious bug still here. Who has not experienced this bug.
- Get a 404 because the URL is https://www.simplerockets.com/Following/Posts?p=2&t=0 when it should be https://www.simplerockets.com/Following/?p=2&t=0
I may be wrong, but I suppose a ruler can't be more precise than its smaller scale. ( if you consider that "I draw somewhere in between" give it more precision, I'm fine with it, but I would not pretend this myself. )
Anyway, I like the spirit of your post ^_^
Edit : to clarify my affirmation : I think if I measure somewhere between 1.5 and 2, I have to say the measure is the nearest scale +- my ruler+pen margin of error. For your post, imprecision would be mainly related to the camera angle of view, depth of view and distance between the object to measure and the "ruler block", and your own appreciation of where the block/texture ends. Again I may be wrong, if someone read this and know I'm wrong feel free to correct me.
yes, we can't upload files on simplerockets.com.
I personnaly use a private Discord server for this, because it is handful and fast, but of course you may use anything else.
I see your pic as a black square indeed.
Gravatar should auto resize really big images ( >10Mo ).
(You should be able to crop the image and have a preview on the Gravatar website, maybe an extension of your browser blocks the javascript, or maybe the crop functionnality is not available on mobile.) forget this sorry, I see you already cropped the image. example
edit: the changes you make on Gravatar can take a few minutes to be reflected here.
If it is because the Gravatar website not displaying correctly on your device, you may try the web browser setting "show computer version of the page" ( I don't know how it is phrased in English, and the sentence may slightly change between different browsers. )
If it is for another reason, what is the reason ?
I disagree. ( both are good games with pros and cons )
With time, the KSP players built a incredibly awesome mods list. Like Skyrim, relatively few players now play vanilla KSP in their everyday sessions. The fact that KSP was released years before SR2 means a lot of players will stick to KSP, when it is totally fine to play both (or even swicth main game to SR2 for whatever reasons).
If I understand well, structural integrity is based on parts in KSP, and in the whole craft in SR2, the later being less computing intensive. It means in SR2, by example, fuel tanks/wings won't break because of aerodynamic stress. (correct me if I'm wrong) It also means in SR2 the exploding part is always the one impacting the ground when in KSP it is not always. On the other hand, it means no "wobbly-wobbling" in SR2, and no kraken I'm aware of.
But it is true that with the upcoming career mode in SR2 the comparison between the games makes more and more sense. For me the definitive plus of SR2 is the procedural approach. While I use them, I find procedural mods in KSP quite resources hungry, and my PC is not that powerful.
I'm confident that SR2, being more in its "infancy", has quite a lot of surprises for us in the future :)
Also you forgot one of the best accomplishment of SR2 : running on our phones.
I'm loving gauges, and bugfixes are always appreciated.
It was a good year for the game, really went forward ( and the upcoming career mode just makes me happy ).
Thanking the team for its commitment.
You could at least link a craft showing the random roll because you give zero information here.
Not that I'll look into your craft to see if it is reproducible, but frankly nobody will ever put work in response to only "random roll - please fix" statement.
Does it happen on all of your crafts ?
If not all craft, is there something in common for the concerned crafts ?
Is the random roll very pronounced ?
Is this since a particular update, or ever was ? Mobile, PC, both ?
I hope your problem will be solved, at the moment with the information you gave there is nothing to investigate.
Also, the lack of answers to this post could ( only could ) point that the random roll problem is not that shared among users.
Upvotes never had a value greater than yourself put in.
It is not an indication for originality, nor skill, it just gives incentives to players to work on popular things.
I personally find the point system pointless (haha) and quite ugly because I hate social networks who use love/upvote for reasons I could talk about for long. ( for short it plays on self satisfaction, comparison with others players points, and shift a possible healthy competition from pure crafting skills to something more like "communication skill".)
On the other hand, for some players, community recognition is important and upvotes can give a feeling of this. Note that I regularly upvote crafts to encourage creations, so despite my criticism I'm not boycotting the system.
It is a rocket or a shuttle ?
Nasa had an other shuttle than the obvious one ?
The well known Nasa shuttle had no solar panel, but fuel cells, for energy.
This wikipedia page don't talk about any shuttle with solar panels, I can now only suppose you are talking about a project and not a vehicle who had flown.
Maybe you are talking about the future Sierra Nevada Dream Chaser, because the CRS-2 cargo version have solar panels ?
Or maybe you are talking about the Boeing X-37, who also have solar panels, but apparently only the first one was operated by Nasa, the next being operated by US Space Force.
Hope it helps, please mention me if you find the name you search for.
Hello. If I understand you look for a system for auto docking.
At least the first 3 results here are related.
I tested none of them so I can't swear they works, yet they probably can help you.
Good game !
Cataclysm: Dark Days Ahead, Dwarf Fortress, KSP, Stationeers, Children of a Dead Earth, Endless Space 2, Stormworks, Noita, Kenshi, Arma 3, Into the Breach, and 100 more I havent played these last weeks because my time distorsion machine is broken.
Create an account on the website gravatar.com using the same email you used on simplerockets.com.
On gravatar.com, attach an image to your profile.
Wait a few minutes for the change to be visible here.
It should work :)
For using a variable you first need to create it.
Under the variables menu, click create new and give a name. The variable now appear in the menu, in green.
For using it you have to set a value to it.
Exemple : set variable (myVarInGreen) to 1.
To change it and really make it something that vary, either use the same "set variable" function, or use "change variable (myVarInGreen) by ( amountToAdd )" . Of course, use negative number to substract.
My suggestion is : have fun. Some people main objective is getting a max of "website points". It is legitimate but it could get you away from the fun of the game itself. Do as you please :)
My other advice is : use others players crafts as a learning source, and don't get discouraged by the complexity of some of them.
you can try something like this :
create a variable called "myList", then
set list (myList) to [create list from (partID1, partID2, partID3, etc)]
for (i) from (1) to [ lenght of (mylist) by (1)]
{
set part [part ID of [item (i) in (myList)]] activated to (1)
}
I love realistic mission reports in videos. Any lenght but no let's play/live. Good editing and text/speech infos (technical considerations etc) are a plus. Music louder than the voice a no no.
I can't talk for anyone else :)
I just watched your SR2: Sunrise, Aircraft, Spyplanes! video, found it OK. Reminds me videos of Nexter's lab or Danny, although less "mad".
Keep up the good work :)
Maybe you can use the "tinker panel" to shrink the engine size down ? (I've never tried)
Also the "separatrons" could be of use if someday some engines require ullage ( avoiding sucking gas, only liquid, by giving the craft a short acceleration just before firing the "big" engine, for some cryogenic fuels )
With time, players do better and better submissions.
We see crafts with more details, more Vizzy automation.
It can explain why it may be more difficult than "before" to get upvotes :)
Do not give up if no upvotes are thrown to your face, take your time building nice crafts and, more importantly, have fun doing so ;) There is absolutely no shame not being upvoted.
(Because it is invisible in the screenshot : there is a whitespace after the "eject" in the "join" lines, because I named the parts "eject X". Of course you can name them as you want if you cnahge the "join" accordingly)
Assuming the bulbs can operates at lower voltage, Nathan could set switch 1 to On, put one random resistor after switch 2, and let switch 3 Off.
At the attic, the bulb linked to switch 1 will be full intensity, the bulb related to switch 2 will be dimmed, and the last will be off and related to switch 3
Hi BnanaX, welcome :)
I agree with TestRunner, I will just add you can join the Discord if you ever need "quick" answers or chit chat.
The "main" Discord, is here : https://discord.gg/HFJ6jkp
Hello Strucker :)
The game totally worth the price, and much more.
Today video games are really cheap, with Price/Hour in head.
I bought it twice - PC, android
Vizzy is an incredibly entertaining tool. On the other hand, the game is also enjoyable without Vizzy. It don't "need" Vizzy to be fun, it is bonus.
The procedural philosophy of the game is not new for you, SimplePlane player ! ( while not active, I bough it years ago and loved it. It just missed... SPACE ).
Devs aren't joking, the project is ambitious. They do a really good job and I thanks them.
You'll say : KSP2 or SR2, I'll answer : both.
I'll bought KSP2 at the second it is available, yet it will ( I heard ) lack the procedural thing.
Both will coexist.
SR2 doesnt have ( yet? ) career mode. Main culprit for some players, not at all for the others.
Being a SP player, it may be not a problem for you.
SR2 is the heaven for creativity, and also for replicas.
Also, voting system for future features - while a bit flowed, it influence the game, for sure.
The game still being in his youth, you could cut a piece of cake of glory by uploading nice things if you are so inclined.
I suggest you try a few hours with a buddy of you, if possible, so you won't feel bad if it don't suit you.
I hope not to mislead you in your choice because I'm biased by the love I put in this game.
In your example, one solution may be to change a variable in you "part exploded event listener" and to check this variable in your wait until condition.
example : on part exploded with other at velocity.....
set var somethingWentBoom to true
(rest of your onpart exploded program)
and on start
set var somethingWentBoom to false
( your start )
wait until ( apo > 15 000 and not somethingWentBoom )
( your code )
wait until ( apo > 20 000 and not somethingWentBoom )
( etc )
I think it would work, sorry if it dont.
What there was a career mode ? :D
How to you earn money ? What are the features ? Could you upload your save ( sandbox ) so I can try to load it, if you say " the player's profile still works with career." ?
edit : I found nowhere mention on career mode on the 0.7.0x changelog blog posts
There is only sandbox gamemode at the moment, sorry :)
( Me too I'm waiting for the career mode, but I'm not sure it is a priority. Last time I checked it wasnt on the roadmap )
Interesting.
What would happen when an astronaut transfer and sit in another vehicle ? Should he keep his actions groups and associated Vizzy ? Should the astronaut AG be a copy of the "current" craft's main chip AG ?
Interestingly, I just found the problem only occurs when spawning at DSC Westward Runway.
I found that if I fly at very low altitude, in the runway alignment, the same problem happen.
9 months agoI come 3 years later to see this obvious bug still here. Who has not experienced this bug.
9 months ago- Get a 404 because the URL is https://www.simplerockets.com/Following/Posts?p=2&t=0 when it should be https://www.simplerockets.com/Following/?p=2&t=0
1 Newton = 0.22480894244319 Pound (1 Pound = 4.4482216282509 Newton)
3.7 years agoSo 1kN = 224.80894244319 lbs
Yes, 100 points IIRC
3.9 years agoI may be wrong, but I suppose a ruler can't be more precise than its smaller scale. ( if you consider that "I draw somewhere in between" give it more precision, I'm fine with it, but I would not pretend this myself. )
Anyway, I like the spirit of your post ^_^
Edit : to clarify my affirmation : I think if I measure somewhere between 1.5 and 2, I have to say the measure is the nearest scale +- my ruler+pen margin of error. For your post, imprecision would be mainly related to the camera angle of view, depth of view and distance between the object to measure and the "ruler block", and your own appreciation of where the block/texture ends. Again I may be wrong, if someone read this and know I'm wrong feel free to correct me.
3.9 years agoscience !
( isnt the accuracy 0.5 so ? )
3.9 years agoyes, we can't upload files on simplerockets.com.
3.9 years agoI personnaly use a private Discord server for this, because it is handful and fast, but of course you may use anything else.
Sorry to hear that, I hope you'll find the problem, or that someone jump in this discussion to help you.
3.9 years agoI see your pic as a black square indeed.
Gravatar should auto resize really big images ( >10Mo ).
(You should be able to crop the image and have a preview on the Gravatar website, maybe an extension of your browser blocks the javascript, or maybe the crop functionnality is not available on mobile.) forget this sorry, I see you already cropped the image.
example
edit: the changes you make on Gravatar can take a few minutes to be reflected here.
3.9 years agoIf it is because the Gravatar website not displaying correctly on your device, you may try the web browser setting "show computer version of the page" ( I don't know how it is phrased in English, and the sentence may slightly change between different browsers. )
3.9 years agoIf it is for another reason, what is the reason ?
Thanks for these wonderful updates !
+2 3.9 years agohttps://www.simplerockets.com/Mods/View/31653/sphere-mod was created by FoxtrotTheSergal about 1 year and a half, but a comment only 5 month old suggest it is still working, so you can maybe give a try.
+1 3.9 years agoIt looks so great !
3.9 years agoI disagree. ( both are good games with pros and cons )
With time, the KSP players built a incredibly awesome mods list. Like Skyrim, relatively few players now play vanilla KSP in their everyday sessions. The fact that KSP was released years before SR2 means a lot of players will stick to KSP, when it is totally fine to play both (or even swicth main game to SR2 for whatever reasons).
If I understand well, structural integrity is based on parts in KSP, and in the whole craft in SR2, the later being less computing intensive. It means in SR2, by example, fuel tanks/wings won't break because of aerodynamic stress. (correct me if I'm wrong) It also means in SR2 the exploding part is always the one impacting the ground when in KSP it is not always. On the other hand, it means no "wobbly-wobbling" in SR2, and no kraken I'm aware of.
But it is true that with the upcoming career mode in SR2 the comparison between the games makes more and more sense. For me the definitive plus of SR2 is the procedural approach. While I use them, I find procedural mods in KSP quite resources hungry, and my PC is not that powerful.
I'm confident that SR2, being more in its "infancy", has quite a lot of surprises for us in the future :)
+1 4.1 years agoAlso you forgot one of the best accomplishment of SR2 : running on our phones.
I'm loving gauges, and bugfixes are always appreciated.
+1 4.1 years agoIt was a good year for the game, really went forward ( and the upcoming career mode just makes me happy ).
Thanking the team for its commitment.
You could at least link a craft showing the random roll because you give zero information here.
Not that I'll look into your craft to see if it is reproducible, but frankly nobody will ever put work in response to only "random roll - please fix" statement.
Does it happen on all of your crafts ?
4.1 years agoIf not all craft, is there something in common for the concerned crafts ?
Is the random roll very pronounced ?
Is this since a particular update, or ever was ? Mobile, PC, both ?
I hope your problem will be solved, at the moment with the information you gave there is nothing to investigate.
Also, the lack of answers to this post could ( only could ) point that the random roll problem is not that shared among users.
Upvotes never had a value greater than yourself put in.
+2 4.1 years agoIt is not an indication for originality, nor skill, it just gives incentives to players to work on popular things.
I personally find the point system pointless (haha) and quite ugly because I hate social networks who use love/upvote for reasons I could talk about for long. ( for short it plays on self satisfaction, comparison with others players points, and shift a possible healthy competition from pure crafting skills to something more like "communication skill".)
On the other hand, for some players, community recognition is important and upvotes can give a feeling of this. Note that I regularly upvote crafts to encourage creations, so despite my criticism I'm not boycotting the system.
It is a rocket or a shuttle ?
Nasa had an other shuttle than the obvious one ?
The well known Nasa shuttle had no solar panel, but fuel cells, for energy.
This wikipedia page don't talk about any shuttle with solar panels, I can now only suppose you are talking about a project and not a vehicle who had flown.
Maybe you are talking about the future Sierra Nevada Dream Chaser, because the CRS-2 cargo version have solar panels ?
Or maybe you are talking about the Boeing X-37, who also have solar panels, but apparently only the first one was operated by Nasa, the next being operated by US Space Force.
Hope it helps, please mention me if you find the name you search for.
4.1 years agoCareer ! Such good news !
+1 4.1 years agoThanks for answering guys.
4.1 years agoIt is not related to any network error, it should happen every time ( or never ? )
Hello. If I understand you look for a system for auto docking.
4.1 years agoAt least the first 3 results here are related.
I tested none of them so I can't swear they works, yet they probably can help you.
Good game !
Cataclysm: Dark Days Ahead, Dwarf Fortress, KSP, Stationeers, Children of a Dead Earth, Endless Space 2, Stormworks, Noita, Kenshi, Arma 3, Into the Breach, and 100 more I havent played these last weeks because my time distorsion machine is broken.
+1 4.2 years agoHappy two years, thanks for this game !
4.2 years agoAwesome update, thanks !
4.2 years agoThis comment because I can't upvote twice :)
Create an account on the website gravatar.com using the same email you used on simplerockets.com.
4.2 years agoOn gravatar.com, attach an image to your profile.
Wait a few minutes for the change to be visible here.
It should work :)
nice big update, thanks !
4.3 years ago36 users by page, over 1200 pages -> at least 43 000 registered users on the website. Most of them should be inactive I think.
+1 4.3 years agoHi, welcome R !
4.3 years agoUnder the variables menu, click create new and give a name. The variable now appear in the menu, in green.
Exemple : set variable (myVarInGreen) to 1.
Hi, welcome :)
My suggestion is : have fun. Some people main objective is getting a max of "website points". It is legitimate but it could get you away from the fun of the game itself. Do as you please :)
My other advice is : use others players crafts as a learning source, and don't get discouraged by the complexity of some of them.
Bye :)
4.3 years agoyou can try something like this :
+2 4.3 years agocreate a variable called "myList", then
set list (myList) to [create list from (partID1, partID2, partID3, etc)]
for (i) from (1) to [ lenght of (mylist) by (1)]
{
set part [part ID of [item (i) in (myList)]] activated to (1)
}
I love realistic mission reports in videos. Any lenght but no let's play/live. Good editing and text/speech infos (technical considerations etc) are a plus. Music louder than the voice a no no.
+4 4.3 years agoI can't talk for anyone else :)
I just watched your SR2: Sunrise, Aircraft, Spyplanes! video, found it OK. Reminds me videos of Nexter's lab or Danny, although less "mad".
Keep up the good work :)
Maybe you can use the "tinker panel" to shrink the engine size down ? (I've never tried)
4.3 years agoAlso the "separatrons" could be of use if someday some engines require ullage ( avoiding sucking gas, only liquid, by giving the craft a short acceleration just before firing the "big" engine, for some cryogenic fuels )
Mostly Windows, sometimes Android (android phone 6", and no stylus but you are right a stylus would make sense because I shrinked the interface size)
4.4 years agoWith time, players do better and better submissions.
We see crafts with more details, more Vizzy automation.
It can explain why it may be more difficult than "before" to get upvotes :)
Do not give up if no upvotes are thrown to your face, take your time building nice crafts and, more importantly, have fun doing so ;) There is absolutely no shame not being upvoted.
+2 4.4 years agoWelcome Jepp
4.4 years agoHello, what I did :
- renamed the parts that should eject "eject 1", "eject 2", etc
- used the snippet below
https://media.discordapp.net/attachments/634749987775053824/752974729203286161/unknown.png
(Because it is invisible in the screenshot : there is a whitespace after the "eject" in the "join" lines, because I named the parts "eject X". Of course you can name them as you want if you cnahge the "join" accordingly)
4.4 years agoHello Helius, welcome !
4.4 years agoingame craft editor :
click the "arrow leaving the box" in the menu, then fill title, description, photos, and click upload.
https://cdn.discordapp.com/attachments/634749987775053824/750544869428166696/unknown.png
( then both mobile and computer users can download your craft )
+2 4.4 years agoAlso, welcome !
When (if) career mode comes, it would be nice :)
+2 4.4 years agoIn sandbox I don't really get the point of engines/systems failures.
Congrats for the 1k users milestone :)
4.4 years agoAssuming the bulbs can operates at lower voltage, Nathan could set switch 1 to On, put one random resistor after switch 2, and let switch 3 Off.
At the attic, the bulb linked to switch 1 will be full intensity, the bulb related to switch 2 will be dimmed, and the last will be off and related to switch 3
wait, Nerfenthusiast answer is way better <3
4.4 years agoHi BnanaX, welcome :)
4.4 years agoI agree with TestRunner, I will just add you can join the Discord if you ever need "quick" answers or chit chat.
The "main" Discord, is here : https://discord.gg/HFJ6jkp
Hello Strucker :)
The game totally worth the price, and much more.
Today video games are really cheap, with Price/Hour in head.
I bought it twice - PC, android
Vizzy is an incredibly entertaining tool. On the other hand, the game is also enjoyable without Vizzy. It don't "need" Vizzy to be fun, it is bonus.
The procedural philosophy of the game is not new for you, SimplePlane player ! ( while not active, I bough it years ago and loved it. It just missed... SPACE ).
Devs aren't joking, the project is ambitious. They do a really good job and I thanks them.
You'll say : KSP2 or SR2, I'll answer : both.
I'll bought KSP2 at the second it is available, yet it will ( I heard ) lack the procedural thing.
Both will coexist.
SR2 doesnt have ( yet? ) career mode. Main culprit for some players, not at all for the others.
Being a SP player, it may be not a problem for you.
SR2 is the heaven for creativity, and also for replicas.
Also, voting system for future features - while a bit flowed, it influence the game, for sure.
The game still being in his youth, you could cut a piece of cake of glory by uploading nice things if you are so inclined.
I suggest you try a few hours with a buddy of you, if possible, so you won't feel bad if it don't suit you.
+1 4.6 years agoI hope not to mislead you in your choice because I'm biased by the love I put in this game.
In your example, one solution may be to change a variable in you "part exploded event listener" and to check this variable in your
4.6 years agowait until
condition.example :
on part exploded with other at velocity.....
set var somethingWentBoom to true
(rest of your onpart exploded program)
and
on start
set var somethingWentBoom to false
( your start )
wait until ( apo > 15 000 and not somethingWentBoom )
( your code )
wait until ( apo > 20 000 and not somethingWentBoom )
( etc )
I think it would work, sorry if it dont.
What there was a career mode ? :D
4.7 years agoHow to you earn money ? What are the features ? Could you upload your save ( sandbox ) so I can try to load it, if you say " the player's profile still works with career." ?
edit : I found nowhere mention on career mode on the 0.7.0x changelog blog posts
There is only sandbox gamemode at the moment, sorry :)
4.7 years ago( Me too I'm waiting for the career mode, but I'm not sure it is a priority. Last time I checked it wasnt on the roadmap )
Thanks for the info !
4.7 years agoInteresting.
4.7 years agoWhat would happen when an astronaut transfer and sit in another vehicle ? Should he keep his actions groups and associated Vizzy ? Should the astronaut AG be a copy of the "current" craft's main chip AG ?
Because there is no changelog on https://www.simplerockets.com/Releases/View/58569 I'll copy the Discord SRC news :
Bug Fixes
Tweaks
Vizzy
It is a nice one :D
4.7 years ago