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    In customary consumerist tradition, we must over-ask the developers for unrealistic and overly complicated features that objectively do not fit the game.

    +7 2.3 years ago
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    It is easier to remove the floors, test the switches, then put the floors back into place.

    +4 2.6 years ago
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    Transparent. It's do fast you can't see it

    +3 10 months ago
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    Well done me!

    +3 3.3 years ago
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    Signing bonus is the money you get when you accept the contract. It's usually 20% of the total contract reward, and you get it straight away.
    Reward is the money you get after you complete the contract. It's 4x more than the signing bonus.
    I think the only ways to fail a contract is to either go past the deadline or cancel the contract.
    If you launch a rocket for the contract and it blows up, the contract doesn't fail, and you can retry it

    +2 one month ago
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    @ImWorld Hey that's a great idea and I think the devs should start working on it immediately. Maybe you could make a suggestion post about it and try pinging all the devs there?

    +2 11 months ago
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    Merry Christmas!

    +2 1.3 years ago
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    I'd like a way to export higher resolution equirectangular map, at least 8k. I'll make a suggestion.

    +2 2.1 years ago
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    Ambient occlusion will make a lot of not-very-detailed crafts look less dull. I wonder how processor intensive it is though.

    Edit: Not at all, it would seem.

    Merry Christmas everyone

    +2 2.2 years ago
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    Very nice. Is it possible to connect a camera part to an MFD, so it displays on the MFD?

    +2 2.4 years ago
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    As an Introvert, I hardly have any friends/pals and I'm not really comfortable talking with people
    Consequences of the industrial revolution
    Good luck and hope you cure yourself of this

    +1 7 days ago
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    Completely agree checkpoint 7/8 is hard, even with slow mo + lock to target.
    Also, most of the sat missions are dry like, you launch a satellite into orbit and that's it, nothing more to do with that particular satellite.
    @Toinkove Where can I find the game files for missions?

    +1 12 days ago
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    Why hello

    +1 one month ago
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    @Zenithspeed idk but sounds like you had to fire yourself for mismanagement of company funds

    +1 one month ago
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    @Airdead what game are you going to play to replace this software?

    +1 3 months ago
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    Imagine the comments if the name had changed

    +1 7 months ago
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    Tinkel panel no more
    Tech tree?

    +1 one year ago
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    @SCaxaR Whew, that was quick. I didn't even get to finish proof reading it.

    +1 1.7 years ago
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    Reminds me of scrap mechanic.

    +1 2.0 years ago
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    How did you model the re-entry profile? Did you just fly the craft and note its ALG/Longitude, or did you use some fancy math/estimation?

    +1 2.1 years ago
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    @zeropol Nono, you have it right. What I'm saying is that I don't understand why the scientific community says a ruler can't be more precise than its smallest scale, because to me, it should be that a ruler can't be more precise than half its smallest scale (because of what I explained below).


    And yes, parallax error would be big in my case. But that doesn't matter too much because I knew Jundroo would make the spring constant multiplier an easy number, like 100,000, rather than, say 99,298. So as long as my results revolved around an easy number, I could find the true value.

    +1 2.1 years ago
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    I don't think Funky Trees can be used for unlimited fuel and making the craft look better. And you can't download mods for mobile, so you'll have to use cheats or XML editing.

    +1 2.1 years ago
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    @nathanmagnus Did you save a list of all the names of places you named on Droo? I'm making a craft with frequencies and stuff, and I need to give a name to each frequency, which will be scattered around Droo (540 frequncies total). It would be nice if I could use names people are familiar with. If not, that's okay.

    +1 2.1 years ago
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    Any tips for taking good screenshots?

    +1 2.2 years ago
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    @RDasher Next version, early December.

    we hope to release it in early December.

    +1 2.3 years ago
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    I don't have SR2 on Steam because I have KSP, but I did buy it on mobile so that I can play whenever I want, but it's so difficult to land and dock, because of the limited controls. Now I really want it on PC because I LOVE SR2.

    +1 3.4 years ago
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    Imo it makes sense. Being able to land in a specific spot is a difficult task, but not an impossible one. Using Vizzy makes it easier but it's doable by hand for those who want to try. If you really want to pass the mission, you can download someone else's rocket that uses Vizzy to automatically land on the drone ship.

    Yes some of the flying mission checkpoints are hard and I use slow motion for it. But if your plane is hard to fly, it's most likely your plane that's the issue

    an hour ago
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    @Toinkove thanks

    12 days ago
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    I don't believe you can. Unless they added it in a recent update

    17 days ago
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    You can also rotate the part to the correct orientation, moving it near where you want it, then selecting the top of the tank and it should automatically connect the top to the nearest capsule connection

    2 months ago
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    Nice. Really hated the old name

    2 months ago
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    Career mode's been moved to "completed" on the roadmap!
    <br>
    @AtlasSP
    @Onoob1
    Community translation is 2nd highest on the road map so it should be coming soon

    3 months ago
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    My brother's friend dobe done told me the same dam thing my mam. Man.
    You know what I told it? I say I say I say zumba big boy. Propellers are the way. Talk about zoom. Ba.
    It's all about angle of attack baby these wizard eyes see all the demons

    3 months ago
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    Shipping container transportation missions will be fun. I hope they add a winch or tether part

    5 months ago
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    @DragoranosSR2 the posts says "a few months"

    5 months ago
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    What about the control surfaces? Which developer would you have stop working on clouds, which discord voted over campaign mode, to work on your idea

    10 months ago
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    @DrexxVolv I postponed this project 6 months ago due to work. I'll work on it one day.

    1.1 years ago
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    @MasterOfNone There is. The mobile base/vehicle at the top.

    1.3 years ago
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    As a work around, you can XML scale the X and Z value to be bigger, like 2, then downsize the inlet. The front section will be !thicker

    1.5 years ago
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    Out of curiosity, what are you using this for?
    I remember doing the maths on something like this but more complicated, and it turned out horribly because Lat,Long are angles.

    1.5 years ago
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    Small note: You can XML edit the inlet to be hollow like the fuselage. I can't remember how from the top of my head, but I'll update this comment once I remember.

    1.5 years ago
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    @RamenNoodlesXVII Press C if you are on PC. On mobile, I'm not sure.

    1.5 years ago
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    It seems you need to connect the shell as well, which you can find in the connection menu.

    1.5 years ago
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    Very comprehensive. I didn't think about low COMs creating roll instability.

    1.6 years ago
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    I tried plugging in my joystick and that didn't have support, nor are there options to customise it in game, so presumably a yoke setup wouldn't work either.

    1.6 years ago
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    How do you use the fuel Utilisation feature? It's defaulted to -1, and if I set it to 1, it doubles the fuel. Nothing else (other than 0) works.

    1.6 years ago
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    @DrexxVolv Oop, I've reuploaded the link.
    Regarding progress, I haven't been playing SR2 much recently. It might take a few months to finish.

    1.6 years ago