Imo it makes sense. Being able to land in a specific spot is a difficult task, but not an impossible one. Using Vizzy makes it easier but it's doable by hand for those who want to try. If you really want to pass the mission, you can download someone else's rocket that uses Vizzy to automatically land on the drone ship.
Yes some of the flying mission checkpoints are hard and I use slow motion for it. But if your plane is hard to fly, it's most likely your plane that's the issue
As an Introvert, I hardly have any friends/pals and I'm not really comfortable talking with people
Consequences of the industrial revolution
Good luck and hope you cure yourself of this
Completely agree checkpoint 7/8 is hard, even with slow mo + lock to target.
Also, most of the sat missions are dry like, you launch a satellite into orbit and that's it, nothing more to do with that particular satellite.
@Toinkove Where can I find the game files for missions?
Signing bonus is the money you get when you accept the contract. It's usually 20% of the total contract reward, and you get it straight away.
Reward is the money you get after you complete the contract. It's 4x more than the signing bonus.
I think the only ways to fail a contract is to either go past the deadline or cancel the contract.
If you launch a rocket for the contract and it blows up, the contract doesn't fail, and you can retry it
You can also rotate the part to the correct orientation, moving it near where you want it, then selecting the top of the tank and it should automatically connect the top to the nearest capsule connection
Career mode's been moved to "completed" on the roadmap!
<br>
@AtlasSP
@Onoob1
Community translation is 2nd highest on the road map so it should be coming soon
My brother's friend dobe done told me the same dam thing my mam. Man.
You know what I told it? I say I say I say zumba big boy. Propellers are the way. Talk about zoom. Ba.
It's all about angle of attack baby these wizard eyes see all the demons
@ImWorld Hey that's a great idea and I think the devs should start working on it immediately. Maybe you could make a suggestion post about it and try pinging all the devs there?
Out of curiosity, what are you using this for?
I remember doing the maths on something like this but more complicated, and it turned out horribly because Lat,Long are angles.
Small note: You can XML edit the inlet to be hollow like the fuselage. I can't remember how from the top of my head, but I'll update this comment once I remember.
I tried plugging in my joystick and that didn't have support, nor are there options to customise it in game, so presumably a yoke setup wouldn't work either.
@Passion Apologies for the late reply; I didn't see your notification, it may have been buried in all the others.
There appears to be a way to take keyboard input via a special input field that passes that as user input directly to the vizzy
May I know what block/command you are taking about?
Given by the complexity of the vizzy program required to establish minimal communication and that I did not find a way to back that script up I won’t be perusing this way any longer.
That's a shame. I just wrote a tesseract script that tracks Discord activity, and I can see your problems; sometimes tesseract doesn't recognise the characters properly, but I used checks (a bit like yours) to make it more accurate.
@TweedleAerospace Aye true. I got most of the information from videos and websites, and tested them in FSX.
I think Fuel Shutoff is only used in emergencies where you need to cut off fuel to the engines quickly. Regardless, I added it to the checklist just in case. In larger crafts it's probably incorporated with the fuel selector, with the 4th position being OFF.
No need for XML. Just select the piston, scroll down to the input controller, and in the input field type in "AG 8" (or press the arrows to navigate to it.
@TweedleAerospace That's correct, but not in order (you also forgot Fuel Shutoff).
Never turn the engines on when the avionics are on to prevent the higher current/voltage of the engines interfering with the avionics. I actually simulated this by having a circuit breaker (white circle switch) which pops out if you do this.
Imo it makes sense. Being able to land in a specific spot is a difficult task, but not an impossible one. Using Vizzy makes it easier but it's doable by hand for those who want to try. If you really want to pass the mission, you can download someone else's rocket that uses Vizzy to automatically land on the drone ship.
Yes some of the flying mission checkpoints are hard and I use slow motion for it. But if your plane is hard to fly, it's most likely your plane that's the issue
an hour agoNice
8 days ago@Toinkove thanks
12 days agoCompletely agree checkpoint 7/8 is hard, even with slow mo + lock to target.
+1 12 days agoAlso, most of the sat missions are dry like, you launch a satellite into orbit and that's it, nothing more to do with that particular satellite.
@Toinkove Where can I find the game files for missions?
I don't believe you can. Unless they added it in a recent update
17 days agoWhy hello
+1 one month ago@Zenithspeed idk but sounds like you had to fire yourself for mismanagement of company funds
+1 one month agoSigning bonus is the money you get when you accept the contract. It's usually 20% of the total contract reward, and you get it straight away.
+2 one month agoReward is the money you get after you complete the contract. It's 4x more than the signing bonus.
I think the only ways to fail a contract is to either go past the deadline or cancel the contract.
If you launch a rocket for the contract and it blows up, the contract doesn't fail, and you can retry it
You can also rotate the part to the correct orientation, moving it near where you want it, then selecting the top of the tank and it should automatically connect the top to the nearest capsule connection
2 months agoNice. Really hated the old name
2 months agoCareer mode's been moved to "completed" on the roadmap!
3 months ago<br>
@AtlasSP
@Onoob1
Community translation is 2nd highest on the road map so it should be coming soon
@Airdead what game are you going to play to replace this software?
+1 3 months agoMy brother's friend dobe done told me the same dam thing my mam. Man.
3 months agoYou know what I told it? I say I say I say zumba big boy. Propellers are the way. Talk about zoom. Ba.
It's all about angle of attack baby these wizard eyes see all the demons
Shipping container transportation missions will be fun. I hope they add a winch or tether part
5 months ago@DragoranosSR2 the posts says "a few months"
5 months agoImagine the comments if the name had changed
+1 7 months agoWhat about the control surfaces? Which developer would you have stop working on clouds, which discord voted over campaign mode, to work on your idea
10 months agoTransparent. It's do fast you can't see it
+3 10 months ago@ImWorld Hey that's a great idea and I think the devs should start working on it immediately. Maybe you could make a suggestion post about it and try pinging all the devs there?
+2 11 months ago@DrexxVolv I postponed this project 6 months ago due to work. I'll work on it one day.
1.1 years agoMerry Christmas!
+2 1.3 years ago@MasterOfNone There is. The mobile base/vehicle at the top.
1.3 years agoAs a work around, you can XML scale the X and Z value to be bigger, like 2, then downsize the inlet. The front section will be !thicker
1.5 years agoOut of curiosity, what are you using this for?
1.5 years agoI remember doing the maths on something like this but more complicated, and it turned out horribly because Lat,Long are angles.
Small note: You can XML edit the inlet to be hollow like the fuselage. I can't remember how from the top of my head, but I'll update this comment once I remember.
1.5 years ago@RamenNoodlesXVII Press C if you are on PC. On mobile, I'm not sure.
1.5 years agoIt seems you need to connect the shell as well, which you can find in the connection menu.
1.5 years agoVery comprehensive. I didn't think about low COMs creating roll instability.
1.6 years agoI tried plugging in my joystick and that didn't have support, nor are there options to customise it in game, so presumably a yoke setup wouldn't work either.
1.6 years agoHow do you use the fuel Utilisation feature? It's defaulted to -1, and if I set it to 1, it doubles the fuel. Nothing else (other than 0) works.
1.6 years ago@DrexxVolv Oop, I've reuploaded the link.
1.6 years agoRegarding progress, I haven't been playing SR2 much recently. It might take a few months to finish.
@Passion I see. That's a good idea. I should later try working on something like that.
1.6 years ago@Passion Apologies for the late reply; I didn't see your notification, it may have been buried in all the others.
May I know what block/command you are taking about?
That's a shame. I just wrote a tesseract script that tracks Discord activity, and I can see your problems; sometimes tesseract doesn't recognise the characters properly, but I used checks (a bit like yours) to make it more accurate.
1.7 years ago@DrexxVolv I'll add it to the list. I need to redo the place names since the new Droo came out.
1.7 years agoAlrgiht, just wait a few months and you can flick all the switches to your heart's desire.
1.7 years ago@NebulaX That's usually how it works. Most of the things I do with Vizzy I don't know already. SR2 makes you learn things.
1.7 years ago@NebulaX But then they forget their teaching skills and have to relearn it, which in turn makes them forget their subject.
1.7 years ago@NebulaX Your quote inspires highly qualified experts to become teachers.
1.7 years ago@NebulaX You're absolutely right, kind of. I have to try to understand what I'm reading. Maybe I'm just not smart enough.
1.7 years ago@NebulaX It's okay, sometimes me neither.
1.7 years ago@NebulaX Fancy seeing you here. Thanks you.
1.7 years ago@Chtite451SR2 Oop, sorry for the late reply; I was cooking breakfast. But no, I am serious.
1.7 years ago@SCaxaR Whew, that was quick. I didn't even get to finish proof reading it.
+1 1.7 years ago@NebulaX Ah thanks, got it. I was trying to do it on this forum post, then I realised it's only for crafts.
1.7 years ago@TweedleAerospace Aye true. I got most of the information from videos and websites, and tested them in FSX.
I think Fuel Shutoff is only used in emergencies where you need to cut off fuel to the engines quickly. Regardless, I added it to the checklist just in case. In larger crafts it's probably incorporated with the fuel selector, with the 4th position being OFF.
@NebulaX I'll see if I know how to add tags.
1.7 years agoNo need for XML. Just select the piston, scroll down to the input controller, and in the input field type in "AG 8" (or press the arrows to navigate to it.
1.7 years ago@TweedleAerospace That's correct, but not in order (you also forgot Fuel Shutoff).
1.7 years agoNever turn the engines on when the avionics are on to prevent the higher current/voltage of the engines interfering with the avionics. I actually simulated this by having a circuit breaker (white circle switch) which pops out if you do this.
@NebulaX Also push in the Fuel Shutoff Valve, and turn Magnetos to Both. Very nice.
1.7 years ago