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    In customary consumerist tradition, we must over-ask the developers for unrealistic and overly complicated features that objectively do not fit the game.

    +7 2.2 years ago
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    It is easier to remove the floors, test the switches, then put the floors back into place.

    +4 2.4 years ago
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    Transparent. It's do fast you can't see it

    +3 8 months ago
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    Well done me!

    +3 3.2 years ago
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    @ImWorld Hey that's a great idea and I think the devs should start working on it immediately. Maybe you could make a suggestion post about it and try pinging all the devs there?

    +2 9 months ago
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    Merry Christmas!

    +2 1.1 years ago
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    I'd like a way to export higher resolution equirectangular map, at least 8k. I'll make a suggestion.

    +2 1.9 years ago
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    Ambient occlusion will make a lot of not-very-detailed crafts look less dull. I wonder how processor intensive it is though.

    Edit: Not at all, it would seem.

    Merry Christmas everyone

    +2 2.1 years ago
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    Very nice. Is it possible to connect a camera part to an MFD, so it displays on the MFD?

    +2 2.3 years ago
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    @Airdead what game are you going to play to replace this software?

    +1 one month ago
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    Imagine the comments if the name had changed

    +1 5 months ago
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    Tinkel panel no more
    Tech tree?

    +1 11 months ago
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    @SCaxaR Whew, that was quick. I didn't even get to finish proof reading it.

    +1 1.5 years ago
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    Reminds me of scrap mechanic.

    +1 1.8 years ago
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    How did you model the re-entry profile? Did you just fly the craft and note its ALG/Longitude, or did you use some fancy math/estimation?

    +1 1.9 years ago
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    @zeropol Nono, you have it right. What I'm saying is that I don't understand why the scientific community says a ruler can't be more precise than its smallest scale, because to me, it should be that a ruler can't be more precise than half its smallest scale (because of what I explained below).


    And yes, parallax error would be big in my case. But that doesn't matter too much because I knew Jundroo would make the spring constant multiplier an easy number, like 100,000, rather than, say 99,298. So as long as my results revolved around an easy number, I could find the true value.

    +1 1.9 years ago
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    I don't think Funky Trees can be used for unlimited fuel and making the craft look better. And you can't download mods for mobile, so you'll have to use cheats or XML editing.

    +1 1.9 years ago
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    @nathanmagnus Did you save a list of all the names of places you named on Droo? I'm making a craft with frequencies and stuff, and I need to give a name to each frequency, which will be scattered around Droo (540 frequncies total). It would be nice if I could use names people are familiar with. If not, that's okay.

    +1 2.0 years ago
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    Any tips for taking good screenshots?

    +1 2.0 years ago
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    @RDasher Next version, early December.

    we hope to release it in early December.

    +1 2.2 years ago
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    I don't have SR2 on Steam because I have KSP, but I did buy it on mobile so that I can play whenever I want, but it's so difficult to land and dock, because of the limited controls. Now I really want it on PC because I LOVE SR2.

    +1 3.2 years ago
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    You can also rotate the part to the correct orientation, moving it near where you want it, then selecting the top of the tank and it should automatically connect the top to the nearest capsule connection

    17 days ago
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    Nice. Really hated the old name

    23 days ago
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    Career mode's been moved to "completed" on the roadmap!
    <br>
    @AtlasSP
    @Onoob1
    Community translation is 2nd highest on the road map so it should be coming soon

    one month ago
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    My brother's friend dobe done told me the same dam thing my mam. Man.
    You know what I told it? I say I say I say zumba big boy. Propellers are the way. Talk about zoom. Ba.
    It's all about angle of attack baby these wizard eyes see all the demons

    one month ago
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    Shipping container transportation missions will be fun. I hope they add a winch or tether part

    3 months ago
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    @DragoranosSR2 the posts says "a few months"

    3 months ago
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    What about the control surfaces? Which developer would you have stop working on clouds, which discord voted over campaign mode, to work on your idea

    8 months ago
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    @DrexxVolv I postponed this project 6 months ago due to work. I'll work on it one day.

    11 months ago
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    @MasterOfNone There is. The mobile base/vehicle at the top.

    1.2 years ago
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    As a work around, you can XML scale the X and Z value to be bigger, like 2, then downsize the inlet. The front section will be !thicker

    1.3 years ago
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    Out of curiosity, what are you using this for?
    I remember doing the maths on something like this but more complicated, and it turned out horribly because Lat,Long are angles.

    1.4 years ago
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    Small note: You can XML edit the inlet to be hollow like the fuselage. I can't remember how from the top of my head, but I'll update this comment once I remember.

    1.4 years ago
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    @RamenNoodlesXVII Press C if you are on PC. On mobile, I'm not sure.

    1.4 years ago
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    It seems you need to connect the shell as well, which you can find in the connection menu.

    1.4 years ago
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    Very comprehensive. I didn't think about low COMs creating roll instability.

    1.4 years ago
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    I tried plugging in my joystick and that didn't have support, nor are there options to customise it in game, so presumably a yoke setup wouldn't work either.

    1.4 years ago
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    How do you use the fuel Utilisation feature? It's defaulted to -1, and if I set it to 1, it doubles the fuel. Nothing else (other than 0) works.

    1.4 years ago
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    @DrexxVolv Oop, I've reuploaded the link.
    Regarding progress, I haven't been playing SR2 much recently. It might take a few months to finish.

    1.5 years ago
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    @Passion I see. That's a good idea. I should later try working on something like that.

    1.5 years ago
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    @Passion Apologies for the late reply; I didn't see your notification, it may have been buried in all the others.

    There appears to be a way to take keyboard input via a special input field that passes that as user input directly to the vizzy

    May I know what block/command you are taking about?

    Given by the complexity of the vizzy program required to establish minimal communication and that I did not find a way to back that script up I won’t be perusing this way any longer.

    That's a shame. I just wrote a tesseract script that tracks Discord activity, and I can see your problems; sometimes tesseract doesn't recognise the characters properly, but I used checks (a bit like yours) to make it more accurate.

    1.5 years ago
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    @DrexxVolv I'll add it to the list. I need to redo the place names since the new Droo came out.

    1.5 years ago
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    Alrgiht, just wait a few months and you can flick all the switches to your heart's desire.

    1.5 years ago
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    @NebulaX That's usually how it works. Most of the things I do with Vizzy I don't know already. SR2 makes you learn things.

    1.5 years ago
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    @NebulaX But then they forget their teaching skills and have to relearn it, which in turn makes them forget their subject.

    1.5 years ago
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    @NebulaX Your quote inspires highly qualified experts to become teachers.

    1.5 years ago
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    @NebulaX You're absolutely right, kind of. I have to try to understand what I'm reading. Maybe I'm just not smart enough.

    1.5 years ago
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    @NebulaX It's okay, sometimes me neither.

    1.5 years ago